語系:
繁體中文
English
說明(常見問題)
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
Clinical Rehabilitation Experience U...
~
SpringerLink (Online service)
Clinical Rehabilitation Experience Utilizing Serious Games = Rehabilitation Technology and a Technical Concept for Health Data Collection /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
Clinical Rehabilitation Experience Utilizing Serious Games/ edited by Michael Lawo, Peter Knackfuß.
其他題名:
Rehabilitation Technology and a Technical Concept for Health Data Collection /
其他作者:
Lawo, Michael.
面頁冊數:
VII, 241 p. 72 illus., 12 illus. in color.online resource. :
Contained By:
Springer Nature eBook
標題:
Artificial intelligence. -
電子資源:
https://doi.org/10.1007/978-3-658-21957-4
ISBN:
9783658219574
Clinical Rehabilitation Experience Utilizing Serious Games = Rehabilitation Technology and a Technical Concept for Health Data Collection /
Clinical Rehabilitation Experience Utilizing Serious Games
Rehabilitation Technology and a Technical Concept for Health Data Collection /[electronic resource] :edited by Michael Lawo, Peter Knackfuß. - 1st ed. 2018. - VII, 241 p. 72 illus., 12 illus. in color.online resource. - Advanced Studies Mobile Research Center Bremen. - Advanced Studies Mobile Research Center Bremen.
Wearable and Pervasive Computing for Healthcare and towards Serious Games -- Reference Rehabilitation Platform for Serious Games in Neuro-Rehabilitation -- Technical Concept of Health Data Collection and Integration -- Media Ecology Aspects of Homecare Assistive and Rehabilitation Technology -- Intuitive Interaction and Recognizing Emotional States -- Clinical Experiences from Clinical Texts.
This book emerged out of research done during the period between 2004 and 2016 on the topic of mobile and wearable computing. It did not solely focus on technical solutions and the search for a general approach but also on the question how people can live with this technology. Thus social and organizational aspects were also part of the research. The findings demonstrate the opportunities of serious games and reveal the need of clinical studies when targeting at solutions that are to become part of any kind of therapy. The result is a comprehensive presentation of research findings covering different important aspects in the domain of wearable and pervasive computing for a better life. Contents Wearable and Pervasive Computing for Healthcare and towards Serious Games Reference Rehabilitation Platform for Serious Games in Neuro-Rehabilitation Technical Concept of Health Data Collection and Integration Media Ecology Aspects of Homecare Assistive and Rehabilitation Technology Intuitive Interaction and Recognizing Emotional States Clinical Experiences from Clinical Texts Target Groups Researchers and students in the fields of medical and neurorehabilitation, IT health, homecare, and serious games development Physiotherapists for rehabilitation The Editors Prof. Dr. Michael Lawo was a professor for applied computer science at the University of Bremen from 2004 to 2016. Dr. Peter Knackfuß is consultant for network technology and industry and public bodies while performing research and development projects.
ISBN: 9783658219574
Standard No.: 10.1007/978-3-658-21957-4doiSubjects--Topical Terms:
559380
Artificial intelligence.
LC Class. No.: Q334-342
Dewey Class. No.: 006.3
Clinical Rehabilitation Experience Utilizing Serious Games = Rehabilitation Technology and a Technical Concept for Health Data Collection /
LDR
:03391nam a22003975i 4500
001
993168
003
DE-He213
005
20200704004826.0
007
cr nn 008mamaa
008
201225s2018 gw | s |||| 0|eng d
020
$a
9783658219574
$9
978-3-658-21957-4
024
7
$a
10.1007/978-3-658-21957-4
$2
doi
035
$a
978-3-658-21957-4
050
4
$a
Q334-342
072
7
$a
UYQ
$2
bicssc
072
7
$a
COM004000
$2
bisacsh
072
7
$a
UYQ
$2
thema
082
0 4
$a
006.3
$2
23
245
1 0
$a
Clinical Rehabilitation Experience Utilizing Serious Games
$h
[electronic resource] :
$b
Rehabilitation Technology and a Technical Concept for Health Data Collection /
$c
edited by Michael Lawo, Peter Knackfuß.
250
$a
1st ed. 2018.
264
1
$a
Wiesbaden :
$b
Springer Fachmedien Wiesbaden :
$b
Imprint: Springer Vieweg,
$c
2018.
300
$a
VII, 241 p. 72 illus., 12 illus. in color.
$b
online resource.
336
$a
text
$b
txt
$2
rdacontent
337
$a
computer
$b
c
$2
rdamedia
338
$a
online resource
$b
cr
$2
rdacarrier
347
$a
text file
$b
PDF
$2
rda
490
1
$a
Advanced Studies Mobile Research Center Bremen
505
0
$a
Wearable and Pervasive Computing for Healthcare and towards Serious Games -- Reference Rehabilitation Platform for Serious Games in Neuro-Rehabilitation -- Technical Concept of Health Data Collection and Integration -- Media Ecology Aspects of Homecare Assistive and Rehabilitation Technology -- Intuitive Interaction and Recognizing Emotional States -- Clinical Experiences from Clinical Texts.
520
$a
This book emerged out of research done during the period between 2004 and 2016 on the topic of mobile and wearable computing. It did not solely focus on technical solutions and the search for a general approach but also on the question how people can live with this technology. Thus social and organizational aspects were also part of the research. The findings demonstrate the opportunities of serious games and reveal the need of clinical studies when targeting at solutions that are to become part of any kind of therapy. The result is a comprehensive presentation of research findings covering different important aspects in the domain of wearable and pervasive computing for a better life. Contents Wearable and Pervasive Computing for Healthcare and towards Serious Games Reference Rehabilitation Platform for Serious Games in Neuro-Rehabilitation Technical Concept of Health Data Collection and Integration Media Ecology Aspects of Homecare Assistive and Rehabilitation Technology Intuitive Interaction and Recognizing Emotional States Clinical Experiences from Clinical Texts Target Groups Researchers and students in the fields of medical and neurorehabilitation, IT health, homecare, and serious games development Physiotherapists for rehabilitation The Editors Prof. Dr. Michael Lawo was a professor for applied computer science at the University of Bremen from 2004 to 2016. Dr. Peter Knackfuß is consultant for network technology and industry and public bodies while performing research and development projects.
650
0
$a
Artificial intelligence.
$3
559380
650
0
$a
Optical data processing.
$3
639187
650
0
$a
Computer science—Mathematics.
$3
1253519
650
1 4
$a
Artificial Intelligence.
$3
646849
650
2 4
$a
Computer Imaging, Vision, Pattern Recognition and Graphics.
$3
671334
650
2 4
$a
Mathematics of Computing.
$3
669457
700
1
$a
Lawo, Michael.
$4
edt
$4
http://id.loc.gov/vocabulary/relators/edt
$3
1203531
700
1
$a
Knackfuß, Peter.
$e
editor.
$4
edt
$4
http://id.loc.gov/vocabulary/relators/edt
$3
1284654
710
2
$a
SpringerLink (Online service)
$3
593884
773
0
$t
Springer Nature eBook
776
0 8
$i
Printed edition:
$z
9783658219567
776
0 8
$i
Printed edition:
$z
9783658219581
830
0
$a
Advanced Studies Mobile Research Center Bremen
$3
1269409
856
4 0
$u
https://doi.org/10.1007/978-3-658-21957-4
912
$a
ZDB-2-SCS
912
$a
ZDB-2-SXCS
950
$a
Computer Science (SpringerNature-11645)
950
$a
Computer Science (R0) (SpringerNature-43710)
筆 0 讀者評論
多媒體
評論
新增評論
分享你的心得
Export
取書館別
處理中
...
變更密碼[密碼必須為2種組合(英文和數字)及長度為10碼以上]
登入