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Screen Society
~
Dixon, Kevin.
Screen Society
Record Type:
Language materials, printed : Monograph/item
Title/Author:
Screen Society/ by Ellis Cashmore, Jamie Cleland, Kevin Dixon.
Author:
Cashmore, Ellis.
other author:
Cleland, Jamie.
Description:
XVI, 262 p.online resource. :
Contained By:
Springer Nature eBook
Subject:
Social sciences. -
Online resource:
https://doi.org/10.1007/978-3-319-68164-1
ISBN:
9783319681641
Screen Society
Cashmore, Ellis.
Screen Society
[electronic resource] /by Ellis Cashmore, Jamie Cleland, Kevin Dixon. - 1st ed. 2018. - XVI, 262 p.online resource.
1. Introduction -- 2. History -- 3. Screenagers -- 4. Addiction -- 5. Politics -- 6. Children -- 7. Trolling -- 8. Gender -- 9. Gaming and Gambling -- 10. Health -- 11. Dating -- 12. Consumption -- 13. Privacy.
Screens have been with us since the eighteenth century, though we became accustomed to staring at them only after the appearance of film and television in the twentieth century. But there was nothing in film or TV that prepared us for the revolution wrought by the combination of screens and the internet. Society has been transformed and this book asks how and with what consequences? Screen Society’s conclusions are based on an original research project conducted by scholars in the UK and Australia. The researchers designed their own research platform and elicited the thoughts and opinions of nearly 2000 participants, to draw together insights of today’s society as seen by users of smartphones, tablets and computers – what the authors call Screenagers. The book issues challenges to accepted wisdom on many of the so-called problems associated with our persistent use of screen devices, including screen addiction, trolling, gaming and gambling.
ISBN: 9783319681641
Standard No.: 10.1007/978-3-319-68164-1doiSubjects--Topical Terms:
572679
Social sciences.
LC Class. No.: H71-85
Dewey Class. No.: 300
Screen Society
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1. Introduction -- 2. History -- 3. Screenagers -- 4. Addiction -- 5. Politics -- 6. Children -- 7. Trolling -- 8. Gender -- 9. Gaming and Gambling -- 10. Health -- 11. Dating -- 12. Consumption -- 13. Privacy.
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Screens have been with us since the eighteenth century, though we became accustomed to staring at them only after the appearance of film and television in the twentieth century. But there was nothing in film or TV that prepared us for the revolution wrought by the combination of screens and the internet. Society has been transformed and this book asks how and with what consequences? Screen Society’s conclusions are based on an original research project conducted by scholars in the UK and Australia. The researchers designed their own research platform and elicited the thoughts and opinions of nearly 2000 participants, to draw together insights of today’s society as seen by users of smartphones, tablets and computers – what the authors call Screenagers. The book issues challenges to accepted wisdom on many of the so-called problems associated with our persistent use of screen devices, including screen addiction, trolling, gaming and gambling.
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Social Sciences (R0) (SpringerNature-43726)
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