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Situational game design
~
Upton, Brian, (1964-)
Situational game design
Record Type:
Language materials, printed : Monograph/item
Title/Author:
Situational game design/ Brian Upton.
Author:
Upton, Brian,
Published:
Boca Raton, FL :CRC Press, : c2018.,
Description:
1 online resource :ill. :
Notes:
"An A K Peters book"--Title page.
Subject:
Video games - Authorship. -
Online resource:
https://www.taylorfrancis.com/books/9781315398020
ISBN:
9781315398020
Situational game design
Upton, Brian,1964-
Situational game design
[electronic resource] /Brian Upton. - 1st ed. - Boca Raton, FL :CRC Press,c2018. - 1 online resource :ill.
"An A K Peters book"--Title page.
"Situational Design lays out a new methodology for designing and critiquing videogames. While most game design books focus on games as formal systems, Situational Design concentrates squarely on player experience. It looks at how playfulness is not a property of a game considered in isolation, but rather the result of the intersection of a game with an appropriate player. Starting from simple concepts, the book advances step-by-step to build up a set of practical tools for designing player-centric playful situations. While these tools provide a fresh perspective on familiar design challenges as well as those overlooked by more transactional design paradigms."--Provided by publisher.
ISBN: 9781315398020Subjects--Topical Terms:
813431
Video games
--Authorship.
LC Class. No.: GV1469.34.A97
Dewey Class. No.: 794.8/1536
Situational game design
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Upton, Brian,
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1964-
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author.
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1166806
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Situational game design
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[electronic resource] /
$c
Brian Upton.
250
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1st ed.
260
$a
Boca Raton, FL :
$b
CRC Press,
$c
c2018.
300
$a
1 online resource :
$b
ill.
500
$a
"An A K Peters book"--Title page.
500
$a
Include index.
520
2
$a
"Situational Design lays out a new methodology for designing and critiquing videogames. While most game design books focus on games as formal systems, Situational Design concentrates squarely on player experience. It looks at how playfulness is not a property of a game considered in isolation, but rather the result of the intersection of a game with an appropriate player. Starting from simple concepts, the book advances step-by-step to build up a set of practical tools for designing player-centric playful situations. While these tools provide a fresh perspective on familiar design challenges as well as those overlooked by more transactional design paradigms."--Provided by publisher.
588
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Description based on print version record.
650
0
$a
Video games
$x
Authorship.
$3
813431
650
0
$a
Computer games
$x
Design.
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591269
650
0
$a
Games
$x
Psychological aspects.
$3
1009546
650
0
$a
Game theory.
$3
556918
650
0
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Situation (Philosophy)
$3
1166807
856
4 0
$u
https://www.taylorfrancis.com/books/9781315398020
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