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Perspectives on Wearable Enhanced Le...
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SpringerLink (Online service)
Perspectives on Wearable Enhanced Learning (WELL) = Current Trends, Research, and Practice /
Record Type:
Language materials, printed : Monograph/item
Title/Author:
Perspectives on Wearable Enhanced Learning (WELL)/ edited by Ilona Buchem, Ralf Klamma, Fridolin Wild.
Reminder of title:
Current Trends, Research, and Practice /
other author:
Buchem, Ilona.
Description:
XLII, 471 p. 86 illus., 71 illus. in color.online resource. :
Contained By:
Springer Nature eBook
Subject:
Learning. -
Online resource:
https://doi.org/10.1007/978-3-319-64301-4
ISBN:
9783319643014
Perspectives on Wearable Enhanced Learning (WELL) = Current Trends, Research, and Practice /
Perspectives on Wearable Enhanced Learning (WELL)
Current Trends, Research, and Practice /[electronic resource] :edited by Ilona Buchem, Ralf Klamma, Fridolin Wild. - 1st ed. 2019. - XLII, 471 p. 86 illus., 71 illus. in color.online resource.
Part I - The Evolution and Ecology of Wearable Enhanced Learning -- Part II - The Topography of Wearable Enhanced Learning -- Part III - Technological Frameworks, Development, and Implementation -- Part IV - Pedagogical Frameworks and Didactic Considerations -- Part V - Design of User Experience -- Part VI - Research and Data -- Part VII - Synopsis and Prognosis -- Index.
Wearable technologies – such as smart glasses, smart watches, smart objects, or smart garments – are potential game-changers, breaking ground and offering new opportunities for learning. These devices are body-worn, equipped with sensors, and integrate ergonomically into everyday activities. With wearable technologies forging new human-computer relations, it is essential to look beyond the current perspective of how technologies may be used to enhance learning. This edited volume,“Perspectives on Wearable Enhanced Learning,” aims to take a multidisciplinary view on wearable enhanced learning and provide a comprehensive overview of current trends, research, and practice in diverse learning contexts including school and work-based learning, higher education, professional development, vocational training, health and healthy aging programs, smart and open learning, and work. This volume features current state of the art wearable enhanced learning and explores how these technologies have begun to mark the transition from the desktop through the mobile to the age of wearable, ubiquitous technology-enhanced learning.
ISBN: 9783319643014
Standard No.: 10.1007/978-3-319-64301-4doiSubjects--Topical Terms:
555256
Learning.
LC Class. No.: LB5-3640
Dewey Class. No.: 371.3
Perspectives on Wearable Enhanced Learning (WELL) = Current Trends, Research, and Practice /
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Part I - The Evolution and Ecology of Wearable Enhanced Learning -- Part II - The Topography of Wearable Enhanced Learning -- Part III - Technological Frameworks, Development, and Implementation -- Part IV - Pedagogical Frameworks and Didactic Considerations -- Part V - Design of User Experience -- Part VI - Research and Data -- Part VII - Synopsis and Prognosis -- Index.
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Wearable technologies – such as smart glasses, smart watches, smart objects, or smart garments – are potential game-changers, breaking ground and offering new opportunities for learning. These devices are body-worn, equipped with sensors, and integrate ergonomically into everyday activities. With wearable technologies forging new human-computer relations, it is essential to look beyond the current perspective of how technologies may be used to enhance learning. This edited volume,“Perspectives on Wearable Enhanced Learning,” aims to take a multidisciplinary view on wearable enhanced learning and provide a comprehensive overview of current trends, research, and practice in diverse learning contexts including school and work-based learning, higher education, professional development, vocational training, health and healthy aging programs, smart and open learning, and work. This volume features current state of the art wearable enhanced learning and explores how these technologies have begun to mark the transition from the desktop through the mobile to the age of wearable, ubiquitous technology-enhanced learning.
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