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Building virtual reality with Unity ...
~
Murray, Jeff W.
Building virtual reality with Unity and Steam VR /
Record Type:
Language materials, printed : Monograph/item
Title/Author:
Building virtual reality with Unity and Steam VR // Jeff W. Murray.
Author:
Murray, Jeff W.
Published:
Boca Raton, FL :CRC Press, : c2020.,
Description:
xxiii, 251 p. :ill. ; : 24 cm.;
Subject:
Virtual reality - Computer programs. -
ISBN:
9780367271305 (pbk.) :
Building virtual reality with Unity and Steam VR /
Murray, Jeff W.
Building virtual reality with Unity and Steam VR /
Jeff W. Murray. - 2nd ed. - Boca Raton, FL :CRC Press,c2020. - xxiii, 251 p. :ill. ;24 cm.
Includes bibliographical references (p. 241-242) and index.
"This book takes a hands-on approach to getting up and running with virtual reality using the Unity game engine. By utilizing the free SteamVR libraries, the book and its example code is compatible with the main virtual reality head mounted displays currently available. The book also takes a look at some of the main issues surrounding virtual reality, such as motion sickness and performance issues, and providing practical ways to reduce their impact to make better VR experiences"--
ISBN: 9780367271305 (pbk.) :NT1709
LCCN: 2019042237Subjects--Uniform Titles:
Unity (Electronic resource)
Subjects--Topical Terms:
1220986
Virtual reality
--Computer programs.
LC Class. No.: QA76.76.C672 / M88677 2019
Dewey Class. No.: 006.8
Building virtual reality with Unity and Steam VR /
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Building virtual reality with Unity and Steam VR /
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Jeff W. Murray.
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Boca Raton, FL :
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CRC Press,
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c2020.
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xxiii, 251 p. :
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ill. ;
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24 cm.
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Includes bibliographical references (p. 241-242) and index.
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"This book takes a hands-on approach to getting up and running with virtual reality using the Unity game engine. By utilizing the free SteamVR libraries, the book and its example code is compatible with the main virtual reality head mounted displays currently available. The book also takes a look at some of the main issues surrounding virtual reality, such as motion sickness and performance issues, and providing practical ways to reduce their impact to make better VR experiences"--
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Unity (Electronic resource)
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573588
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