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Disciplinary Literacy and Gamified L...
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Disciplinary Literacy and Gamified Learning in Elementary Classrooms = Questing Through Time and Space /
Record Type:
Language materials, printed : Monograph/item
Title/Author:
Disciplinary Literacy and Gamified Learning in Elementary Classrooms/ by Leslie Haas, Michelle Metzger, Jill T. Tussey.
Reminder of title:
Questing Through Time and Space /
Author:
Haas, Leslie.
other author:
Metzger, Michelle.
Description:
XVIII, 173 p. 43 illus., 33 illus. in color.online resource. :
Contained By:
Springer Nature eBook
Subject:
Teachers—Training of. -
Online resource:
https://doi.org/10.1007/978-3-030-80349-0
ISBN:
9783030803490
Disciplinary Literacy and Gamified Learning in Elementary Classrooms = Questing Through Time and Space /
Haas, Leslie.
Disciplinary Literacy and Gamified Learning in Elementary Classrooms
Questing Through Time and Space /[electronic resource] :by Leslie Haas, Michelle Metzger, Jill T. Tussey. - 1st ed. 2021. - XVIII, 173 p. 43 illus., 33 illus. in color.online resource. - Springer Texts in Education,2366-7680. - Springer Texts in Education,.
Getting Started -- The Great Pyramid of Giza -- Stonehenge -- The Leaning Tower of Pisa -- The Great Wall of China -- Machu Picchu -- The Panama Canal -- The Golden Gate Bridge -- The International Space Station.
This textbook provides real world examples of how disciplinary literacy can incorporate gamified learning opportunities in elementary classrooms (grades K-5 or ages 5-11). It also presents concrete examples of how to seamlessly integrate literacy within other subjects in engaging and unique ways. Furthermore, this text offers practical information related to pedagogy, content, and differentiation for each lesson. Preservice teachers, practicing teachers, instructional coaches, and administrators can benefit from this user-friendly text and its companion digital components, allowing for replication of lessons based on national standards, backed by best-practices, and supported by differentiated pedagogy. This unique volume begins with engineering marvels that span across centuries and locations. The eight chapters focus on the following marvels in chronological order: Great Pyramid of Giza, Stonehenge, Leaning Tower of Pisa, Great Wall of China, Machu Picchu, Panama Canal, Golden Gate Bridge, and International Space Station. By focusing on these specific examples of human ingenuity, opportunities are created to delve into the historical and social aspects of each chapter’s focus. There are also occasions to explore the artistic merit and the art created about and around each focus. Additional teaching opportunities lie in understanding the science, engineering, technology, and math embedded in all featured marvels. Each chapter features an adventure roadmap in the form of a narrative quest set against the chapter’s marvel that guides teachers and student players through embedded activities. Activities are designed for lower elementary school (grades K-2 or ages 5-8) and upper elementary school (grades 3-5 or ages 8-11). Instructional support for both novice and career teachers is provided through differentiation strategies, resource materials, and teaching tips. Videos via app: download the SN More Media app for free, scan an image or a link with play button and access videos directly on your smartphone or tablet.
ISBN: 9783030803490
Standard No.: 10.1007/978-3-030-80349-0doiSubjects--Topical Terms:
1365774
Teachers—Training of.
LC Class. No.: LB1705-2286
Dewey Class. No.: 370.711
Disciplinary Literacy and Gamified Learning in Elementary Classrooms = Questing Through Time and Space /
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This textbook provides real world examples of how disciplinary literacy can incorporate gamified learning opportunities in elementary classrooms (grades K-5 or ages 5-11). It also presents concrete examples of how to seamlessly integrate literacy within other subjects in engaging and unique ways. Furthermore, this text offers practical information related to pedagogy, content, and differentiation for each lesson. Preservice teachers, practicing teachers, instructional coaches, and administrators can benefit from this user-friendly text and its companion digital components, allowing for replication of lessons based on national standards, backed by best-practices, and supported by differentiated pedagogy. This unique volume begins with engineering marvels that span across centuries and locations. The eight chapters focus on the following marvels in chronological order: Great Pyramid of Giza, Stonehenge, Leaning Tower of Pisa, Great Wall of China, Machu Picchu, Panama Canal, Golden Gate Bridge, and International Space Station. By focusing on these specific examples of human ingenuity, opportunities are created to delve into the historical and social aspects of each chapter’s focus. There are also occasions to explore the artistic merit and the art created about and around each focus. Additional teaching opportunities lie in understanding the science, engineering, technology, and math embedded in all featured marvels. Each chapter features an adventure roadmap in the form of a narrative quest set against the chapter’s marvel that guides teachers and student players through embedded activities. Activities are designed for lower elementary school (grades K-2 or ages 5-8) and upper elementary school (grades 3-5 or ages 8-11). Instructional support for both novice and career teachers is provided through differentiation strategies, resource materials, and teaching tips. Videos via app: download the SN More Media app for free, scan an image or a link with play button and access videos directly on your smartphone or tablet.
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