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Principles of game audio and sound design = sound design and audio implementation for interactive and immersive media /
Record Type:
Language materials, printed : Monograph/item
Title/Author:
Principles of game audio and sound design/ Jean-Luc Sinclair.
Reminder of title:
sound design and audio implementation for interactive and immersive media /
Author:
Sinclair, Jean-Luc.
Published:
New York, NY :Routledge, : 2020.,
Description:
1 online resource.
Notes:
"A Focal Press book."
Subject:
Computer games - Programming. -
Online resource:
https://www.taylorfrancis.com/books/9781315184432
ISBN:
9781315184432
Principles of game audio and sound design = sound design and audio implementation for interactive and immersive media /
Sinclair, Jean-Luc.
Principles of game audio and sound design
sound design and audio implementation for interactive and immersive media /[electronic resource] :Jean-Luc Sinclair. - New York, NY :Routledge,2020. - 1 online resource.
"A Focal Press book."
"Principles of Game Audio and Sound Design is a comprehensive introduction to the art of sound for games and interactive media using Unity. This accessible guide encompasses both the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatial audio, scripting, implementation and mixing. Beginning with basic techniques, including linear and interactive sound design, before moving on to advanced techniques, such as procedural audio, Principles of Game Audio and Sound Design is supplemented by a host of digital resources, including a library of ready-to-use, adaptable scripts. This thorough introduction provides the reader with the skills and tools to combat the potential challenges of game audio independently. Principles of Game Audio and Sound Design is the perfect primer for beginner- to intermediate-level readers with a basic understanding of audio production and Unity who want to learn how to gain a foothold in the exciting world of game and interactive audio"--
ISBN: 9781315184432Subjects--Topical Terms:
561595
Computer games
--Programming.
LC Class. No.: QA76.76.C672
Dewey Class. No.: 794.8/1525
Principles of game audio and sound design = sound design and audio implementation for interactive and immersive media /
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sound design and audio implementation for interactive and immersive media /
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Jean-Luc Sinclair.
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New York, NY :
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Routledge,
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2020.
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1 online resource.
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"A Focal Press book."
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"Principles of Game Audio and Sound Design is a comprehensive introduction to the art of sound for games and interactive media using Unity. This accessible guide encompasses both the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatial audio, scripting, implementation and mixing. Beginning with basic techniques, including linear and interactive sound design, before moving on to advanced techniques, such as procedural audio, Principles of Game Audio and Sound Design is supplemented by a host of digital resources, including a library of ready-to-use, adaptable scripts. This thorough introduction provides the reader with the skills and tools to combat the potential challenges of game audio independently. Principles of Game Audio and Sound Design is the perfect primer for beginner- to intermediate-level readers with a basic understanding of audio production and Unity who want to learn how to gain a foothold in the exciting world of game and interactive audio"--
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Computer games
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https://www.taylorfrancis.com/books/9781315184432
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