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Machine learning and mixed reality for the enhancement of cultural heritage = the Monastery of Saints Severino and Sossio case study /
Record Type:
Language materials, printed : Monograph/item
Title/Author:
Machine learning and mixed reality for the enhancement of cultural heritage/ by Maurizio Perticarini.
Reminder of title:
the Monastery of Saints Severino and Sossio case study /
Author:
Perticarini, Maurizio.
Published:
Cham :Springer Nature Switzerland : : 2024.,
Description:
xiv, 92 p. :ill. (chiefly color), digital ; : 24 cm.;
Contained By:
Springer Nature eBook
Subject:
Historic preservation - Case studies. - Technological innovations -
Online resource:
https://doi.org/10.1007/978-3-031-71287-6
ISBN:
9783031712876
Machine learning and mixed reality for the enhancement of cultural heritage = the Monastery of Saints Severino and Sossio case study /
Perticarini, Maurizio.
Machine learning and mixed reality for the enhancement of cultural heritage
the Monastery of Saints Severino and Sossio case study /[electronic resource] :by Maurizio Perticarini. - Cham :Springer Nature Switzerland :2024. - xiv, 92 p. :ill. (chiefly color), digital ;24 cm.
The Monastery of Ss Severino and Sossio State Archives of Naples -- Different Surveying Techniques -- New frontiers of image based surveying -- 3D Model Reconstruction -- From the Virtual Model to the Visualization -- Conclusions.
This book addresses the role of modern surveying and representation technologies in preserving and disseminating cultural heritage. A workflow is illustrated, describing the Former Monastery of Ss Severino and Sossio case study, currently the headquarters of the State Archives of Naples, Italy. After offering a historical overview, the work examines the spaces and structure of the building. A methodology for three-dimensional restitution is presented, using low-cost image-based and professional range-based surveying, concluding with recent AI technologies such as NeRF. The research continues with the virtual and augmented restitution of parts of the building that have been modified, lost over the centuries, or are no longer accessible. The Atrio dei Marmi, the Atrio del Platano, and the Sala del Capitolo and Sala del Refettorio are some of the places where the research has focused, creating a BIM model, using AR for precise interventions, and developing an immersive applied game to understand the third level of the monastery, rich in works of art and today also serving as a museum. In the final chapters, a particular focus is placed on the future of representation: new techniques, ongoing developments in AI supporting surveying, and the new possibilities offered by virtual spaces.
ISBN: 9783031712876
Standard No.: 10.1007/978-3-031-71287-6doiSubjects--Corporate Names:
1482814
Santi Severino e Sossio (Monastery : Naples, Italy)
Subjects--Topical Terms:
1482815
Historic preservation
--Technological innovations--Case studies.
LC Class. No.: CC135
Dewey Class. No.: 363.690945731
Machine learning and mixed reality for the enhancement of cultural heritage = the Monastery of Saints Severino and Sossio case study /
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This book addresses the role of modern surveying and representation technologies in preserving and disseminating cultural heritage. A workflow is illustrated, describing the Former Monastery of Ss Severino and Sossio case study, currently the headquarters of the State Archives of Naples, Italy. After offering a historical overview, the work examines the spaces and structure of the building. A methodology for three-dimensional restitution is presented, using low-cost image-based and professional range-based surveying, concluding with recent AI technologies such as NeRF. The research continues with the virtual and augmented restitution of parts of the building that have been modified, lost over the centuries, or are no longer accessible. The Atrio dei Marmi, the Atrio del Platano, and the Sala del Capitolo and Sala del Refettorio are some of the places where the research has focused, creating a BIM model, using AR for precise interventions, and developing an immersive applied game to understand the third level of the monastery, rich in works of art and today also serving as a museum. In the final chapters, a particular focus is placed on the future of representation: new techniques, ongoing developments in AI supporting surveying, and the new possibilities offered by virtual spaces.
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Mathematics and Statistics (SpringerNature-11649)
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