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Digital games and learning : = resea...
~
Whitton, Nicola.
Digital games and learning : = research and theory /
Record Type:
Language materials, printed : Monograph/item
Title/Author:
Digital games and learning :/ Nicola Whitton.
Reminder of title:
research and theory /
Author:
Whitton, Nicola.
Published:
New York :Routledge, : 2014.,
Description:
xiv, 215 p. :ill. ; : 24 cm.;
Subject:
Computer games - Research. -
ISBN:
9780415629393 (pbk.) :
Digital games and learning : = research and theory /
Whitton, Nicola.
Digital games and learning :
research and theory /Nicola Whitton. - New York :Routledge,2014. - xiv, 215 p. :ill. ;24 cm. - Digital games and learning. - Digital games and learning..
Includes bibliographical references (p. [191]-212) and index.
Games as active learning environments -- Games as motivational tools -- Games as playgrounds -- Games as learning technologies.
In recent years, there has been growing interest in the use of digital games to enhance teaching and learning at all educational levels, from early years through to lifelong learning, in formal and informal settings. The study of games and learning, however, takes a broader view of the relationship between games and learning, and has a diverse multi-disciplinary background. This book provides a clear and concise critical theoretical overview of the field of digital games and learning from a cross-disciplinary perspective. Taking into account research and theory from areas as varied as computer science, psychology, education, neuroscience, and game design, this book aims to synthesise work that is relevant to the study of games and learning. It focuses on four aspects of digital games: games as active learning environments, games as motivational tools, games as playgrounds, and games as learning technologies, and explores each of these areas in detail. This book is an essential guide for researchers, designers, teachers, practitioners, and policy makers who want to better understand the relationship between games and learning.
ISBN: 9780415629393 (pbk.) :NT1242
LCCN: 2013032634
Nat. Bib. No.: GBB347114bnbSubjects--Topical Terms:
574494
Computer games
--Research.
LC Class. No.: GV1469.15 / .W52 2014
Dewey Class. No.: 794.8
Digital games and learning : = research and theory /
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In recent years, there has been growing interest in the use of digital games to enhance teaching and learning at all educational levels, from early years through to lifelong learning, in formal and informal settings. The study of games and learning, however, takes a broader view of the relationship between games and learning, and has a diverse multi-disciplinary background. This book provides a clear and concise critical theoretical overview of the field of digital games and learning from a cross-disciplinary perspective. Taking into account research and theory from areas as varied as computer science, psychology, education, neuroscience, and game design, this book aims to synthesise work that is relevant to the study of games and learning. It focuses on four aspects of digital games: games as active learning environments, games as motivational tools, games as playgrounds, and games as learning technologies, and explores each of these areas in detail. This book is an essential guide for researchers, designers, teachers, practitioners, and policy makers who want to better understand the relationship between games and learning.
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