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Handbook of research on digital medi...
~
IGI Global,
Handbook of research on digital media and creative technologies /
Record Type:
Language materials, printed : Monograph/item
Title/Author:
Handbook of research on digital media and creative technologies // Dew Harrison, editor.
other author:
Harrison, Dew,
Description:
PDFs (516 pages) :illustrations. :
Subject:
Information technology - Social aspects. -
Online resource:
http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-4666-8205-4
ISBN:
9781466682061 (ebook)
Handbook of research on digital media and creative technologies /
Handbook of research on digital media and creative technologies /
Dew Harrison, editor. - PDFs (516 pages) :illustrations.
Includes bibliographical references and index.
Exploring liminal practices in art, technology, and science / Denise Doyle -- Be[ing] you: in[bodi]mental a real-time body swapping video performance / Lorna Ann Moore -- Big data - small world: materializing digital information for discourse and cognition / Ian Gwilt -- Digitizing the physical: physicalizing the digital / Joan Truckenbrod -- The virtual, alternate spaces, and the effects upon artwork / Alistair James Payne -- Sound image and resonant animated space: beyond the sonic veil / Ross Winning -- The earth sciences and creative practice: entering the anthropocene / Suzette Worden -- Transposing, transforming, and transcending tradition in creative digital media / Phillip Andrew Prager, Maureen Thomas, Marianne Selsjord -- "Virtual reality" reconsidered / Garfield Benjamin -- Designing pervasive virtual worlds / Everardo Reyes-Garcia -- Making it for the screen: creating digital media literacy / Paul Chilsen -- Using virtual environments to achieve learner outcomes in interprofessional healthcare education / Michelle Aebersold, Dana Tschannen -- Digital media in the classroom: emergent perspectives for 21st century learners / Kathy Sanford, Liz Merkel, Tim Hopper -- Using spatial reasoning for creative design: merging engineering and mathematics practices / D. Craig Schroeder, Carl W. Lee, Margaret J. Mohr-Schroeder -- An empirical study about the use of the internet and computer games among Croatian children / Sanja Tatalovic Vorkapic, Elma Polanec -- Tools for the process: technology to support creativity and innovation / Rachel Heinen [and 4 others] -- Digital parrhesia 2.0: moving beyond deceptive communications strategies in the digital world / François Allard-Huver, Nicholas Gilewicz -- BOLD ideas for creative social networking: an invitational discussion / Wei Zhang, Cheris Kramarae -- Smart CCTV and the management of urban space / Jung Hoon Han, Scott Hawken, Angelique Williams -- Crafting smart cities in the Gulf Region: a comparison of Masdar and Lusail / Evren Tok [and 4 others].
Restricted to subscribers or individual electronic text purchasers.
"This book considers the latest research in education, communication, and creative social expression using digital technologies by exploring advances in art and culture across national and sociological borders"--Provided by publisher.
Mode of access: World Wide Web.
ISBN: 9781466682061 (ebook)
Standard No.: 10.4018/978-1-4666-8205-4doi
LCCN: 2015003296Subjects--Topical Terms:
556330
Information technology
--Social aspects.Subjects--Index Terms:
Animation
LC Class. No.: HM851 / .H3483 2015e
Dewey Class. No.: 302.23/1
Handbook of research on digital media and creative technologies /
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Handbook of research on digital media and creative technologies /
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Dew Harrison, editor.
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Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, PA 17033, USA) :
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IGI Global,
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[2015]
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PDFs (516 pages) :
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Includes bibliographical references and index.
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Exploring liminal practices in art, technology, and science / Denise Doyle -- Be[ing] you: in[bodi]mental a real-time body swapping video performance / Lorna Ann Moore -- Big data - small world: materializing digital information for discourse and cognition / Ian Gwilt -- Digitizing the physical: physicalizing the digital / Joan Truckenbrod -- The virtual, alternate spaces, and the effects upon artwork / Alistair James Payne -- Sound image and resonant animated space: beyond the sonic veil / Ross Winning -- The earth sciences and creative practice: entering the anthropocene / Suzette Worden -- Transposing, transforming, and transcending tradition in creative digital media / Phillip Andrew Prager, Maureen Thomas, Marianne Selsjord -- "Virtual reality" reconsidered / Garfield Benjamin -- Designing pervasive virtual worlds / Everardo Reyes-Garcia -- Making it for the screen: creating digital media literacy / Paul Chilsen -- Using virtual environments to achieve learner outcomes in interprofessional healthcare education / Michelle Aebersold, Dana Tschannen -- Digital media in the classroom: emergent perspectives for 21st century learners / Kathy Sanford, Liz Merkel, Tim Hopper -- Using spatial reasoning for creative design: merging engineering and mathematics practices / D. Craig Schroeder, Carl W. Lee, Margaret J. Mohr-Schroeder -- An empirical study about the use of the internet and computer games among Croatian children / Sanja Tatalovic Vorkapic, Elma Polanec -- Tools for the process: technology to support creativity and innovation / Rachel Heinen [and 4 others] -- Digital parrhesia 2.0: moving beyond deceptive communications strategies in the digital world / François Allard-Huver, Nicholas Gilewicz -- BOLD ideas for creative social networking: an invitational discussion / Wei Zhang, Cheris Kramarae -- Smart CCTV and the management of urban space / Jung Hoon Han, Scott Hawken, Angelique Williams -- Crafting smart cities in the Gulf Region: a comparison of Masdar and Lusail / Evren Tok [and 4 others].
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Restricted to subscribers or individual electronic text purchasers.
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"This book considers the latest research in education, communication, and creative social expression using digital technologies by exploring advances in art and culture across national and sociological borders"--Provided by publisher.
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Also available in print.
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Mode of access: World Wide Web.
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Information technology
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Social aspects.
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556330
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Social media
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Research.
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Art and the Internet.
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933268
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Animation
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Art and technology
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Communication technologies
653
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Computer games
653
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Digital self identity
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Education in creative spaces
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Spatial reasoning and creative design
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Urban management
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Video processing technologies
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Virtual reality
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Harrison, Dew,
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1952-
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IGI Global,
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publisher.
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Chapter PDFs via platform:
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http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-4666-8205-4
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