Language:
English
繁體中文
Help
Login
Back
Switch To:
Labeled
|
MARC Mode
|
ISBD
Practical fashion tech = wearable te...
~
Cameron, Rich.
Practical fashion tech = wearable technologies for costuming, cosplay, and everyday /
Record Type:
Language materials, printed : Monograph/item
Title/Author:
Practical fashion tech/ by Joan Horvath, Lyn Hoge, Rich Cameron.
Reminder of title:
wearable technologies for costuming, cosplay, and everyday /
Author:
Horvath, Joan.
other author:
Hoge, Lyn.
Published:
Berkeley, CA :Apress : : 2016.,
Description:
xxii, 268 p. :ill., digital ; : 24 cm.;
Contained By:
Springer eBooks
Subject:
Cosplay. -
Online resource:
http://dx.doi.org/10.1007/978-1-4842-1662-0
ISBN:
9781484216620
Practical fashion tech = wearable technologies for costuming, cosplay, and everyday /
Horvath, Joan.
Practical fashion tech
wearable technologies for costuming, cosplay, and everyday /[electronic resource] :by Joan Horvath, Lyn Hoge, Rich Cameron. - Berkeley, CA :Apress :2016. - xxii, 268 p. :ill., digital ;24 cm.
Part 1. The Big Picture -- Chapter 1. Fashion Tech -- Chapter 2. Practical Costume Design -- Part 2. The Basics -- Chapter 3. How to Sew -- Chapter 4. Making and Using Sewing Patterns -- Chapter 5. Wearable Tech Electronics -- Chapter 6. Programming Wearables -- Chapter 7. Your First Project -- Part 3. Beyond the Basics -- Chapter 8. Sensors and Other Hardware -- Chapter 9. 3D Printing -- Chapter 10. The Importance of Planning -- Chapter 11. Two Bigger Projects -- Part 4. Where To Go From Here -- Chapter 12. Other Technologies -- Chapter 13. A Look Ahead -- Appendix A. Teaching Fashion Tech -- Appendix B. Links in this Book.
This book is the result of a collaboration between two technologists and a veteran teacher, costumer, and choreographer. They came together to pull back the curtain on making fun and innovative costumes and accessories incorporating technologies like low-cost microprocessors, sensors and programmable LEDs. Fashion tech can require skills in design, pattern-making, sewing, electronics, and maybe 3D printing. Besides the tech skills, making a good costume or accessory also requires knowledge of the intangibles of what makes a good costume. Regardless of whether you are coming at this from the theater costuming, sewing, or electronics side, the authors will help you get started with the other skills you need. More than just a book of projects (although it has those too), Practical Fashion Tech teaches why things are done a certain way to impart the authors' collective wealth of experience. Whether you need a book for a wearable tech class or you just want to get started making fantastic costumes and wearables on your own, Practical Fashion Tech will get you there. What you will learn: The fundamentals of both the sewing and the technology aspects of wearable tech for fashion How to make a memorable costume that reacts to its wearer or environment Ideas for using this book as a textbook Who this is for: Electronics enthusiasts, hipsters, costume designers, teachers, and students who want to learn how to make fashion or cosplay weara bles. Cosplay fans wanting to incorporate sensors and more into their costumes.
ISBN: 9781484216620
Standard No.: 10.1007/978-1-4842-1662-0doiSubjects--Topical Terms:
1114122
Cosplay.
LC Class. No.: TT633
Dewey Class. No.: 646.478
Practical fashion tech = wearable technologies for costuming, cosplay, and everyday /
LDR
:03102nam a2200289 a 4500
001
867346
003
DE-He213
005
20170307140856.0
006
m d
007
cr nn 008maaau
008
170720s2016 cau s 0 eng d
020
$a
9781484216620
$q
(electronic bk.)
020
$a
9781484216637
$q
(paper)
024
7
$a
10.1007/978-1-4842-1662-0
$2
doi
035
$a
978-1-4842-1662-0
040
$a
GP
$c
GP
041
0
$a
eng
050
4
$a
TT633
082
0 4
$a
646.478
$2
23
090
$a
TT633
$b
.H823 2016
100
1
$a
Horvath, Joan.
$3
1070200
245
1 0
$a
Practical fashion tech
$h
[electronic resource] :
$b
wearable technologies for costuming, cosplay, and everyday /
$c
by Joan Horvath, Lyn Hoge, Rich Cameron.
260
$a
Berkeley, CA :
$b
Apress :
$b
Imprint: Apress,
$c
2016.
300
$a
xxii, 268 p. :
$b
ill., digital ;
$c
24 cm.
505
0
$a
Part 1. The Big Picture -- Chapter 1. Fashion Tech -- Chapter 2. Practical Costume Design -- Part 2. The Basics -- Chapter 3. How to Sew -- Chapter 4. Making and Using Sewing Patterns -- Chapter 5. Wearable Tech Electronics -- Chapter 6. Programming Wearables -- Chapter 7. Your First Project -- Part 3. Beyond the Basics -- Chapter 8. Sensors and Other Hardware -- Chapter 9. 3D Printing -- Chapter 10. The Importance of Planning -- Chapter 11. Two Bigger Projects -- Part 4. Where To Go From Here -- Chapter 12. Other Technologies -- Chapter 13. A Look Ahead -- Appendix A. Teaching Fashion Tech -- Appendix B. Links in this Book.
520
$a
This book is the result of a collaboration between two technologists and a veteran teacher, costumer, and choreographer. They came together to pull back the curtain on making fun and innovative costumes and accessories incorporating technologies like low-cost microprocessors, sensors and programmable LEDs. Fashion tech can require skills in design, pattern-making, sewing, electronics, and maybe 3D printing. Besides the tech skills, making a good costume or accessory also requires knowledge of the intangibles of what makes a good costume. Regardless of whether you are coming at this from the theater costuming, sewing, or electronics side, the authors will help you get started with the other skills you need. More than just a book of projects (although it has those too), Practical Fashion Tech teaches why things are done a certain way to impart the authors' collective wealth of experience. Whether you need a book for a wearable tech class or you just want to get started making fantastic costumes and wearables on your own, Practical Fashion Tech will get you there. What you will learn: The fundamentals of both the sewing and the technology aspects of wearable tech for fashion How to make a memorable costume that reacts to its wearer or environment Ideas for using this book as a textbook Who this is for: Electronics enthusiasts, hipsters, costume designers, teachers, and students who want to learn how to make fashion or cosplay weara bles. Cosplay fans wanting to incorporate sensors and more into their costumes.
650
0
$a
Cosplay.
$3
1114122
650
0
$a
Costume.
$3
657582
650
0
$a
Costume design.
$3
657583
650
0
$a
Role playing.
$3
567723
650
0
$a
Sewing.
$3
1114123
650
1 4
$a
Computer Science.
$3
593922
650
2 4
$a
Hardware and Maker.
$3
1114124
650
2 4
$a
Computer Appl. in Arts and Humanities.
$3
669937
650
2 4
$a
Control Structures and Microprogramming.
$3
669788
700
1
$a
Hoge, Lyn.
$3
1114121
700
1
$a
Cameron, Rich.
$3
1070201
710
2
$a
SpringerLink (Online service)
$3
593884
773
0
$t
Springer eBooks
856
4 0
$u
http://dx.doi.org/10.1007/978-1-4842-1662-0
950
$a
Professional and Applied Computing (Springer-12059)
based on 0 review(s)
Multimedia
Reviews
Add a review
and share your thoughts with other readers
Export
pickup library
Processing
...
Change password
Login