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Blender for visual effects /
~
Vila, Sam.
Blender for visual effects /
Record Type:
Language materials, printed : Monograph/item
Title/Author:
Blender for visual effects // Sam Vila.
Author:
Vila, Sam.
Published:
Boca Raton :CRC Press, : 2015.,
Description:
xiii, 149 p. :ill. (some color) ; : 23 cm.;
Notes:
Includes index.
Subject:
Three-dimensional display systems. -
ISBN:
9781498724500 (Pbk) :
Blender for visual effects /
Vila, Sam.
Blender for visual effects /
Sam Vila. - Boca Raton :CRC Press,2015. - xiii, 149 p. :ill. (some color) ;23 cm.
Includes index.
"This book explains how to use Blender to create visual effects, for animated film and game development, i.e., how to set up cameras on a stage, lighting and other production processes using Blender. While there are many Blender books on the market, they are more generic and cover animation, rendering, and compositing. This book takes a focused look at how to create visual effects (VFX) using Blender. The author uses many practical examples throughout to illustrate how to use Blender tools and features for scene tracking, setup, rendering, masking, and other post-production functions in a visual effects environment"--
ISBN: 9781498724500 (Pbk) :NT1296
LCCN: 2014047995Subjects--Topical Terms:
573588
Three-dimensional display systems.
LC Class. No.: TR897.72.B55 / V53 2015
Dewey Class. No.: 006.6/96
Blender for visual effects /
LDR
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9781498724500 (Pbk) :
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eng
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TR897.72.B55
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23
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Vila, Sam.
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1149451
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Blender for visual effects /
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Sam Vila.
260
$a
Boca Raton :
$b
CRC Press,
$c
2015.
300
$a
xiii, 149 p. :
$b
ill. (some color) ;
$c
23 cm.
500
$a
Includes index.
520
$a
"This book explains how to use Blender to create visual effects, for animated film and game development, i.e., how to set up cameras on a stage, lighting and other production processes using Blender. While there are many Blender books on the market, they are more generic and cover animation, rendering, and compositing. This book takes a focused look at how to create visual effects (VFX) using Blender. The author uses many practical examples throughout to illustrate how to use Blender tools and features for scene tracking, setup, rendering, masking, and other post-production functions in a visual effects environment"--
$c
Provided by publisher.
650
0
$a
Three-dimensional display systems.
$3
573588
650
0
$a
Computer graphics.
$3
561602
650
0
$a
Computer animation.
$3
562532
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