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Optimizing human-computer interactio...
~
Cipolla-Ficarra, Francisco V. (1963-)
Optimizing human-computer interaction with emerging technologies
Record Type:
Language materials, printed : Monograph/item
Title/Author:
Optimizing human-computer interaction with emerging technologies/ Francisco Cipolla-Ficarra, editor.
other author:
Cipolla-Ficarra, Francisco V.
Published:
Hershey, Pennsylvania :IGI Global, : [2017],
Description:
1 online resource (xi, 471 p.) :ill. :
Subject:
Social interaction - Cross-cultural studies. -
Online resource:
http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-5225-2616-2
ISBN:
9781522526179 (ebook)
Optimizing human-computer interaction with emerging technologies
Optimizing human-computer interaction with emerging technologies
[electronic resource] /Francisco Cipolla-Ficarra, editor. - Hershey, Pennsylvania :IGI Global,[2017] - 1 online resource (xi, 471 p.) :ill.
Includes bibliographical references and index.
Chapter 1. Cartographic information off-line and First Nations: a significant contribution to the enhancement of the architectural heritage -- Chapter 2. Web 2.0 and health information technology: theories and applications -- Chapter 3.Digital diorama: an interactive multimedia resource for learning the life sciences -- Chapter 4. "School-cinema": a research experience that combines educational theories, educational processes, and educational technologies -- Chapter 5. Humans versus computers, systems, and machines: a battle for freedom, equality, and democracy -- Chapter 6. Cyberbullying: description, definition, characteristics, and outcomes -- Chapter 7. A psycho-pedagogical model for evaluating effectiveness of students' learning on the basis of electronic visual rows -- Chapter 8. Guidelines based on need-findings study and communication types to design interactions for MOOCs -- Chapter 9. Personal touch: a viewing-angle-compensated multi-layer touch display -- Chapter 10. Supporting motion capture acting through a mixed reality application -- Chapter 11. Facebook, tele-collaboration, and international access to technology in the classroom -- Chapter 12. Contextual issues in groupware applications for educational support groups -- Chapter 13. An exploratory study on the interaction beyond virtual environments to improve listening ability when learning English as a second language -- Chapter 14. Use of large multi-touch interfaces: a research on usability and design aspects -- Chapter 15. A multi-agent model for personalizing learning material for collaborative groups -- Chapter 16. Scientific information superhighway vs. scientific information backroads in computer science -- Chapter 17. Rendering and video games.
Restricted to subscribers or individual electronic text purchasers.
"This book establishes the net of nodes of excellence of the main components which impact the present and future Information Technology aimed at human interaction. The fields of interest of the current proceedings start from IT, the human interaction, and computing engineering"--
ISBN: 9781522526179 (ebook)Subjects--Topical Terms:
799088
Social interaction
--Cross-cultural studies.
LC Class. No.: HM1111 / .H36 2017e
Dewey Class. No.: 302
Optimizing human-computer interaction with emerging technologies
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Francisco Cipolla-Ficarra, editor.
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Includes bibliographical references and index.
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Chapter 1. Cartographic information off-line and First Nations: a significant contribution to the enhancement of the architectural heritage -- Chapter 2. Web 2.0 and health information technology: theories and applications -- Chapter 3.Digital diorama: an interactive multimedia resource for learning the life sciences -- Chapter 4. "School-cinema": a research experience that combines educational theories, educational processes, and educational technologies -- Chapter 5. Humans versus computers, systems, and machines: a battle for freedom, equality, and democracy -- Chapter 6. Cyberbullying: description, definition, characteristics, and outcomes -- Chapter 7. A psycho-pedagogical model for evaluating effectiveness of students' learning on the basis of electronic visual rows -- Chapter 8. Guidelines based on need-findings study and communication types to design interactions for MOOCs -- Chapter 9. Personal touch: a viewing-angle-compensated multi-layer touch display -- Chapter 10. Supporting motion capture acting through a mixed reality application -- Chapter 11. Facebook, tele-collaboration, and international access to technology in the classroom -- Chapter 12. Contextual issues in groupware applications for educational support groups -- Chapter 13. An exploratory study on the interaction beyond virtual environments to improve listening ability when learning English as a second language -- Chapter 14. Use of large multi-touch interfaces: a research on usability and design aspects -- Chapter 15. A multi-agent model for personalizing learning material for collaborative groups -- Chapter 16. Scientific information superhighway vs. scientific information backroads in computer science -- Chapter 17. Rendering and video games.
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"This book establishes the net of nodes of excellence of the main components which impact the present and future Information Technology aimed at human interaction. The fields of interest of the current proceedings start from IT, the human interaction, and computing engineering"--
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Cipolla-Ficarra, Francisco V.
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http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-5225-2616-2
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