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3D game environments : = create prof...
~
Ahearn, Luke,
3D game environments : = create professional 3D game worlds /
Record Type:
Language materials, printed : Monograph/item
Title/Author:
3D game environments :/ Luke Ahearn.
Reminder of title:
create professional 3D game worlds /
remainder title:
Three d game environments
Author:
Ahearn, Luke,
Published:
Boca Raton, FL :CRC Press, Taylor & Francis Group, : c2017. ,
Description:
xxx, 331 p. :col. ill. ; : 23 cm. ;
Notes:
Includes index.
Subject:
Computer games - Programming. -
ISBN:
9781138731257 (cloth) :
3D game environments : = create professional 3D game worlds /
Ahearn, Luke,
3D game environments :
create professional 3D game worlds /Three d game environmentsLuke Ahearn. - 2nd ed. - Boca Raton, FL :CRC Press, Taylor & Francis Group,c2017. - xxx, 331 p. :col. ill. ;23 cm.
Includes index.
Sect. I. The basics. Game world optimizations -- Three-dimensional concepts -- Shaders and materials -- sect. II.Low-polygon environments with simple shaders. Planning thelow-polygon urban environment -- Modeling the large urban environment -- Texturing the large urban environment -- sect. III. Terrain, foliage, and more advanced asset creation. Introduction to natural environments -- Terrain -- Filling the world : trees, plants, rocks, water, and sky -- Modelling and texturing the jungle base -- Focus onthe futuristic interior-normal maps and multipass shaders
ISBN: 9781138731257 (cloth) :NT1397
LCCN: 2016-025973 Subjects--Topical Terms:
561595
Computer games
--Programming.
LC Class. No.: QA76.76.C672 / A42143 2017
3D game environments : = create professional 3D game worlds /
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Includes index.
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Sect. I. The basics. Game world optimizations -- Three-dimensional concepts -- Shaders and materials -- sect. II.Low-polygon environments with simple shaders. Planning thelow-polygon urban environment -- Modeling the large urban environment -- Texturing the large urban environment -- sect. III. Terrain, foliage, and more advanced asset creation. Introduction to natural environments -- Terrain -- Filling the world : trees, plants, rocks, water, and sky -- Modelling and texturing the jungle base -- Focus onthe futuristic interior-normal maps and multipass shaders
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