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Plato's Evil Closet : = Using a Nonv...
~
Sandusky, Taylor.
Plato's Evil Closet : = Using a Nonviolent Dungeon Crawler to Address White Heteropatriarchy in Video Games.
Record Type:
Language materials, manuscript : Monograph/item
Title/Author:
Plato's Evil Closet :/
Reminder of title:
Using a Nonviolent Dungeon Crawler to Address White Heteropatriarchy in Video Games.
Author:
Sandusky, Taylor.
Description:
1 online resource (47 pages)
Notes:
Source: Masters Abstracts International, Volume: 57-05.
Contained By:
Masters Abstracts International57-05(E).
Subject:
Computer science. -
Online resource:
click for full text (PQDT)
ISBN:
9780355945577
Plato's Evil Closet : = Using a Nonviolent Dungeon Crawler to Address White Heteropatriarchy in Video Games.
Sandusky, Taylor.
Plato's Evil Closet :
Using a Nonviolent Dungeon Crawler to Address White Heteropatriarchy in Video Games. - 1 online resource (47 pages)
Source: Masters Abstracts International, Volume: 57-05.
Thesis (M.A.)--Mills College, 2018.
Includes bibliographical references
Video games are a powerful medium with the potential to challenge white heteropatriarchy, but many games do little to counter dominant ideas. Instead, video games tend to be very violent and support a culture of toxic masculinity. I address these issues by building a nonviolent dungeon crawler that tells the story of a queer woman of color, includes a variety of other characters, and acts as a metaphor for fighting white heteropatriarchy.
Electronic reproduction.
Ann Arbor, Mich. :
ProQuest,
2018
Mode of access: World Wide Web
ISBN: 9780355945577Subjects--Topical Terms:
573171
Computer science.
Index Terms--Genre/Form:
554714
Electronic books.
Plato's Evil Closet : = Using a Nonviolent Dungeon Crawler to Address White Heteropatriarchy in Video Games.
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Using a Nonviolent Dungeon Crawler to Address White Heteropatriarchy in Video Games.
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Video games are a powerful medium with the potential to challenge white heteropatriarchy, but many games do little to counter dominant ideas. Instead, video games tend to be very violent and support a culture of toxic masculinity. I address these issues by building a nonviolent dungeon crawler that tells the story of a queer woman of color, includes a variety of other characters, and acts as a metaphor for fighting white heteropatriarchy.
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click for full text (PQDT)
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