Language:
English
繁體中文
Help
Login
Back
Switch To:
Labeled
|
MARC Mode
|
ISBD
Creating augmented and virtual reali...
~
Lukas, Steve,
Creating augmented and virtual realities : = theory and practice for next-generation spatial computing /
Record Type:
Language materials, printed : Monograph/item
Title/Author:
Creating augmented and virtual realities :/ edited by Erin Pangilinan, Steve Lukas, and Vasanth Mohan.
Reminder of title:
theory and practice for next-generation spatial computing /
other author:
Pangilinan, Erin,
Published:
Sebastopol, CA :O'Reilly Media, : 2019.,
Description:
xxvi, 340p. :ill. (some col.) ; : 24cm.;
Subject:
Augmented reality. -
ISBN:
9781492044192 (pbk.) :
Creating augmented and virtual realities : = theory and practice for next-generation spatial computing /
Creating augmented and virtual realities :
theory and practice for next-generation spatial computing /edited by Erin Pangilinan, Steve Lukas, and Vasanth Mohan. - 1st ed. - Sebastopol, CA :O'Reilly Media,2019. - xxvi, 340p. :ill. (some col.) ;24cm.
Includes bibliographical references and index.
Part I. How humans interact with computers: How humans interact with computers ; Designing for our senses, not our devices -- Part II. How eXtended reality is changing digital art: Virtual reality for art ; 3D art optimization -- Part III. Hardware, SLAM, tracking: How the computer vision that makes augmented reality possible works -- Part IV. Creating cross-platform augmented reality and virtual reality: Virtual reality and augmented reality : cross-platform theory ; Virtual reality toolkit : open source framework for the community ; Three virtual reality and augmented reality development best practices -- Part V. Enhancing data representation: Data and machine learning visualization design and development in spatial computing ; Character AI and behaviors -- Part VI. Use cases in embodied reality: The virtual and augmented reality health technology ecosystem ; The fan experience : sportsXR ; Virtual reality enterprise training use cases.
ISBN: 9781492044192 (pbk.) :NT1528
Nat. Bib. No.: GBB976610bnb
Nat. Bib. Agency Control No.: 019381968UkSubjects--Topical Terms:
815949
Augmented reality.
LC Class. No.: QA76.9.A94 / C74 2019
Dewey Class. No.: 006.8
Creating augmented and virtual realities : = theory and practice for next-generation spatial computing /
LDR
:01828cam a2200253 a 450
001
936830
003
OCoLC
005
20191208221049.0
008
191217s2019 caua b 001 0 eng d
015
$a
GBB976610
$2
bnb
016
7
$a
019381968
$2
Uk
019
$a
1098165072
020
$a
9781492044192 (pbk.) :
$c
NT1528
035
$a
(OCoLC)1066119108
$z
(OCoLC)1098165072
035
$a
on1066119108
040
$a
YDX
$b
eng
$c
NFU
$d
BDX
$d
OCLCQ
$d
CPL
$d
UKMGB
$d
OCLCF
$d
JRZ
$d
NLHHG
041
0 #
$a
eng
050
# 4
$a
QA76.9.A94
$b
C74 2019
082
0 4
$a
006.8
245
0 0
$a
Creating augmented and virtual realities :
$b
theory and practice for next-generation spatial computing /
$c
edited by Erin Pangilinan, Steve Lukas, and Vasanth Mohan.
250
$a
1st ed.
260
#
$a
Sebastopol, CA :
$b
O'Reilly Media,
$c
2019.
300
$a
xxvi, 340p. :
$b
ill. (some col.) ;
$c
24cm.
504
$a
Includes bibliographical references and index.
505
0 #
$a
Part I. How humans interact with computers: How humans interact with computers ; Designing for our senses, not our devices -- Part II. How eXtended reality is changing digital art: Virtual reality for art ; 3D art optimization -- Part III. Hardware, SLAM, tracking: How the computer vision that makes augmented reality possible works -- Part IV. Creating cross-platform augmented reality and virtual reality: Virtual reality and augmented reality : cross-platform theory ; Virtual reality toolkit : open source framework for the community ; Three virtual reality and augmented reality development best practices -- Part V. Enhancing data representation: Data and machine learning visualization design and development in spatial computing ; Character AI and behaviors -- Part VI. Use cases in embodied reality: The virtual and augmented reality health technology ecosystem ; The fan experience : sportsXR ; Virtual reality enterprise training use cases.
650
# 0
$a
Augmented reality.
$3
815949
650
# 0
$a
Virtual reality.
$3
563678
700
1 #
$a
Pangilinan, Erin,
$e
editor.
$3
1221966
700
1 #
$a
Lukas, Steve,
$e
editor.
$3
1221967
700
1 #
$a
Mohan, Vasanth,
$e
editor.
$3
1221968
based on 0 review(s)
ALL
圖書館3F 書庫
Items
1 records • Pages 1 •
1
Inventory Number
Location Name
Item Class
Material type
Call number
Usage Class
Loan Status
No. of reservations
Opac note
Attachments
E046084
圖書館3F 書庫
一般圖書(BOOK)
一般圖書
006.8 C9122 2019
一般使用(Normal)
On shelf
0
Reserve
1 records • Pages 1 •
1
Reviews
Add a review
and share your thoughts with other readers
Export
pickup library
Processing
...
Change password
Login