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Mobile Services for Toy Computing
~
Hung, Patrick C. K.
Mobile Services for Toy Computing
Record Type:
Language materials, printed : Monograph/item
Title/Author:
Mobile Services for Toy Computing/ edited by Patrick C. K. Hung.
other author:
Hung, Patrick C. K.
Description:
VIII, 192 p. 110 illus., 105 illus. in color.online resource. :
Contained By:
Springer Nature eBook
Subject:
Special purpose computers. -
Online resource:
https://doi.org/10.1007/978-3-319-21323-1
ISBN:
9783319213231
Mobile Services for Toy Computing
Mobile Services for Toy Computing
[electronic resource] /edited by Patrick C. K. Hung. - 1st ed. 2015. - VIII, 192 p. 110 illus., 105 illus. in color.online resource. - International Series on Computer Entertainment and Media Technology,2364-947X. - International Series on Computer Entertainment and Media Technology,.
Introduction to Toy Computing.- Toy Computing Background -- Mobile Computing Toys: Marketing Challenges and Implications -- Toys and Mobile Applications: Current Trends and Related Security Issues -- Emerging Human-Toy Interaction Techniques with Augmented and Mixed Reality -- Advanced Sound Integration for Toy-Based Computing.- Augmented Reality for Mobile Service of Film-Induced Tourism App -- Privacy Requirements in Toy Computing -- Case Study: Approaching the Learning of Kanji through Augmented Toys in Japan.
The goal of this book is to crystallize the emerging mobile computing technologies and trends by focusing on the most promising solutions in services computing. The book will provide clear proof that mobile technologies are playing an increasingly important and critical role in supporting toy computing. The goal of this book is to bring together academics and practitioners to describe the use and synergy between the above-mentioned technologies. This book is intended for researchers and students working in computer science and engineering, as well as toy industry technology providers, having particular interests in mobile services.
ISBN: 9783319213231
Standard No.: 10.1007/978-3-319-21323-1doiSubjects--Topical Terms:
1204562
Special purpose computers.
LC Class. No.: TK7874.6
Dewey Class. No.: 004.6
Mobile Services for Toy Computing
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Introduction to Toy Computing.- Toy Computing Background -- Mobile Computing Toys: Marketing Challenges and Implications -- Toys and Mobile Applications: Current Trends and Related Security Issues -- Emerging Human-Toy Interaction Techniques with Augmented and Mixed Reality -- Advanced Sound Integration for Toy-Based Computing.- Augmented Reality for Mobile Service of Film-Induced Tourism App -- Privacy Requirements in Toy Computing -- Case Study: Approaching the Learning of Kanji through Augmented Toys in Japan.
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The goal of this book is to crystallize the emerging mobile computing technologies and trends by focusing on the most promising solutions in services computing. The book will provide clear proof that mobile technologies are playing an increasingly important and critical role in supporting toy computing. The goal of this book is to bring together academics and practitioners to describe the use and synergy between the above-mentioned technologies. This book is intended for researchers and students working in computer science and engineering, as well as toy industry technology providers, having particular interests in mobile services.
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Computer Science (R0) (SpringerNature-43710)
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