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Virtual Taste and Smell Technologies...
~
Karunanayaka, Kasun.
Virtual Taste and Smell Technologies for Multisensory Internet and Virtual Reality
Record Type:
Language materials, printed : Monograph/item
Title/Author:
Virtual Taste and Smell Technologies for Multisensory Internet and Virtual Reality/ by Adrian David Cheok, Kasun Karunanayaka.
Author:
Cheok, Adrian David.
other author:
Karunanayaka, Kasun.
Description:
XIX, 130 p. 53 illus., 48 illus. in color.online resource. :
Contained By:
Springer Nature eBook
Subject:
User interfaces (Computer systems). -
Online resource:
https://doi.org/10.1007/978-3-319-73864-2
ISBN:
9783319738642
Virtual Taste and Smell Technologies for Multisensory Internet and Virtual Reality
Cheok, Adrian David.
Virtual Taste and Smell Technologies for Multisensory Internet and Virtual Reality
[electronic resource] /by Adrian David Cheok, Kasun Karunanayaka. - 1st ed. 2018. - XIX, 130 p. 53 illus., 48 illus. in color.online resource. - Human–Computer Interaction Series,1571-5035. - Human–Computer Interaction Series,.
Introduction -- Early Research on Digitizing Taste and Smell -- Electric Taste -- Electric Smell -- Thermal Taste -- Taste and Smell Sensations Using Magnetic Stimulation -- Future and Applications of Digital Taste and Smell -- Conculsion -- Epilogue.
Currently, Internet and virtual reality communication is essentially audio-visual. The next important breakthrough of the Internet will be the communication and sharing of smell and taste experiences digitally. Audio-visual stimuli are frequency based, and they can be easily digitized and actuated. On the other hand, taste and smell stimuli are based on chemical molecules, therefore, they are not easy to digitize or actuate. To solve this problem, we are required to discover new digital actuation technologies for taste and smell. The authors of this book have experimented on developing digital actuation devices for several years. This book will provide a complete overview of the importance of digitizing taste and smell, prior works, proposed technologies by the authors, other state of the art research, advantages and limitations of the proposed methods, and future applications. We expect digital taste and smell technologies will revolutionize the field of multisensory augmented reality and open up new interaction possibilities in different disciplines such as Human Computer Interaction, Communication, and Augmented and Virtual Reality.
ISBN: 9783319738642
Standard No.: 10.1007/978-3-319-73864-2doiSubjects--Topical Terms:
1253526
User interfaces (Computer systems).
LC Class. No.: QA76.9.U83
Dewey Class. No.: 005.437
Virtual Taste and Smell Technologies for Multisensory Internet and Virtual Reality
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Introduction -- Early Research on Digitizing Taste and Smell -- Electric Taste -- Electric Smell -- Thermal Taste -- Taste and Smell Sensations Using Magnetic Stimulation -- Future and Applications of Digital Taste and Smell -- Conculsion -- Epilogue.
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Currently, Internet and virtual reality communication is essentially audio-visual. The next important breakthrough of the Internet will be the communication and sharing of smell and taste experiences digitally. Audio-visual stimuli are frequency based, and they can be easily digitized and actuated. On the other hand, taste and smell stimuli are based on chemical molecules, therefore, they are not easy to digitize or actuate. To solve this problem, we are required to discover new digital actuation technologies for taste and smell. The authors of this book have experimented on developing digital actuation devices for several years. This book will provide a complete overview of the importance of digitizing taste and smell, prior works, proposed technologies by the authors, other state of the art research, advantages and limitations of the proposed methods, and future applications. We expect digital taste and smell technologies will revolutionize the field of multisensory augmented reality and open up new interaction possibilities in different disciplines such as Human Computer Interaction, Communication, and Augmented and Virtual Reality.
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