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Virtual and augmented reality in edu...
~
Pillai, Anitha S., (1967-)
Virtual and augmented reality in education, art, and museums
Record Type:
Language materials, printed : Monograph/item
Title/Author:
Virtual and augmented reality in education, art, and museums/ [edited by] Giuliana Guazzaroni, Università Politecnica delle Marche Italy, Anitha S. Pillai, Hindustan Institute of Technology and Science, India.
other author:
Guazzaroni, Giuliana,
Published:
Hershey, PA :IGI Global, : .2020.,
Description:
1 online resource (xxv, 385 p.)
Notes:
"Premier Reference Source"--Cover.
Subject:
Virtual reality in education. -
Online resource:
http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-7998-1796-3
ISBN:
9781799817987 (ebk.)
Virtual and augmented reality in education, art, and museums
Virtual and augmented reality in education, art, and museums
[electronic resource] /[edited by] Giuliana Guazzaroni, Università Politecnica delle Marche Italy, Anitha S. Pillai, Hindustan Institute of Technology and Science, India. - Hershey, PA :IGI Global,.2020. - 1 online resource (xxv, 385 p.) - Advances in computational intelligence and robotics (ACIR) book series.
"Premier Reference Source"--Cover.
Includes bibliographical references and index.
Digit(al)isation in Museums: Civitas Project: AR, VR, Multisensorial and Multiuser Experiences at the Urbino's Ducal Palace / Paolo Clini, Polytechnic University of Marche, Italy and 18 others -- Employing Real-Time Game Technology for Immersive Experience (VR and videogames) for all at MAIO Museum - Museum of WWII stolen artworks / Giuliana Geronimo, Streamcolors srl, Italy; Salvatore Giannella, Journalist, Italy -- Journeys into Poetry through 360° images and Virtual Reality / Licia Landi, UniVR, Italy.
"This book explores the strategic role and use of virtual and augmented reality in shaping visitor experiences at art galleries and museums and their ability to enhance education"--
ISBN: 9781799817987 (ebk.)
LCCN: 2019034137Subjects--Topical Terms:
561217
Virtual reality in education.
LC Class. No.: AM7 / .V56 2020
Dewey Class. No.: 069/.15
Virtual and augmented reality in education, art, and museums
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[edited by] Giuliana Guazzaroni, Università Politecnica delle Marche Italy, Anitha S. Pillai, Hindustan Institute of Technology and Science, India.
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IGI Global,
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Advances in computational intelligence and robotics (ACIR) book series
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"Premier Reference Source"--Cover.
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Includes bibliographical references and index.
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Digit(al)isation in Museums: Civitas Project: AR, VR, Multisensorial and Multiuser Experiences at the Urbino's Ducal Palace / Paolo Clini, Polytechnic University of Marche, Italy and 18 others -- Employing Real-Time Game Technology for Immersive Experience (VR and videogames) for all at MAIO Museum - Museum of WWII stolen artworks / Giuliana Geronimo, Streamcolors srl, Italy; Salvatore Giannella, Journalist, Italy -- Journeys into Poetry through 360° images and Virtual Reality / Licia Landi, UniVR, Italy.
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http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-7998-1796-3
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