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書目資訊
主題
Games - Psychological aspects.
概要
作品:
5 作品在 3 項出版品 3 種語言
書目資訊
The gamification of higher education = developing a game-based business strategy in a disrupted marketplace /
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(書目-語言資料,印刷品)
The aesthetic of play /
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(書目-語言資料,印刷品)
Situational game design /
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(書目-語言資料,印刷品)
Situational game design
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(書目-語言資料,印刷品)
For the win = the power of gamification and game thinking in business, education, government, and social impact /
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(書目-語言資料,印刷品)
主題
Distance education
Success in business.
Education, Higher
Game theory.
Educational innovations.
Educational planning.
Games
Universities and colleges
Business strategy.
Play
Marketing
Higher & further education, tertiary education.
Strategic planning.
Gamification.
Organization & management of education.
Incentives in industry.
Situation (Philosophy)
Computer games
Video games
Education.
處理中
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