Real-time programming.
Overview
Works: | 14 works in 8 publications in 8 languages |
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Titles
Debugging embedded and real-time systems = the art, science, technology, and tools of real-time system debugging /
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Control software for mechanical systems : = object-oriented design in a real-time world /
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Operational Semantics for Timed Systems = A Non-standard Approach to Uniform Modeling of Timed and Hybrid Systems /
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Real time programming : = languages, specification and verification /
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Real time programming = languages, specification and verification /
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Learning Unity 2D game development by example : = create your own line of successful 2D games with Unity! /
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