Computer games - Social aspects.
Overview
            | Works: | 13 works in 8 publications in 8 languages | |
|---|---|---|
Titles
          
                  
                    Digital culture, play, and identity = a World of Warcraft reader /
                  
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                  (Language materials, printed)
                  
                
                  
                    Economics and social conflict = evil actions and evil social institutions in virtual worlds /
                  
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                  (Language materials, printed)
                  
                
                  
                    My life as a night elf priest = an anthropological account of World of warcraft /
                  
                  by: 
                  
                  (Language materials, printed)
                  
                
                  
                    Economics and social conflict : = evil actions and evil social institutions in virtual worlds /
                  
                  by: 
                  
                  (Language materials, printed)
                  
                
                
                  
                    
                  
                  
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