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概要
書目資訊
主題
Computer games - Social aspects.
概要
作品:
13 作品在 8 項出版品 8 種語言
書目資訊
The gamification of society
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Game cultures = computer games as new media /
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Computer games : = text, narrative and play /
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Digital culture, play, and identity = a World of Warcraft reader /
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The virtual future
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Economics and social conflict = evil actions and evil social institutions in virtual worlds /
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My life as a night elf priest = an anthropological account of World of warcraft /
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Play redux = the form of computer games /
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Economics and social conflict : = evil actions and evil social institutions in virtual worlds /
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Emotion in games = theory and praxis /
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Gamification = using game elements in serious contexts /
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更多
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主題
Economic Theory/Quantitative Economics/Mathematical Methods.
Biomedicine.
Computer Appl. in Social and Behavioral Sciences.
Business and Management.
Social conflict
Computer games
Computer Science.
Shared virtual environments.
Visual anthropology.
Media Design.
Neurosciences.
Virtual reality
Computers and Education.
Artificial Intelligence (incl. Robotics)
Play (Philosophy)
Games
Computer Applications.
Play
Educational Technology.
Gamification.
SOCIAL SCIENCE / Violence in Society
Business Information Systems.
Korea (South)
Violence
Information Systems and Communication Service.
Computers and Society.
User Interfaces and Human Computer Interaction.
Video games
Popular culture.
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