Games.
Overview
Works: | 28 works in 1 publications in 1 languages |
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Titles
Operationalizing Language for Machine Learning : = Supervision, Interpretation, and Communication.
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(Language materials, manuscript)
Can Gamification Increase Work Motivation? Considering the Job Characteristics Model and Employee Attitudes Towards Games.
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(Language materials, manuscript)
The Determinants for Continuance Intention in Mobile Fitness Apps Adopting a Gamification Approach.
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(Language materials, manuscript)
Multimodal Learning Analytics and Predictive Student Modeling for Game-Based Learning.
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(Language materials, manuscript)
Design and Implementation of Game-Based Cognitive Screening Instruments for Older Adults.
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(Language materials, manuscript)
Gamification of a Virtual Lab Training : = Effects of Providing Visual Motivational Feedback.
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(Language materials, manuscript)
Promoting Sustainable Mobility Through Behavioral Change: An Online Public Good Experiment Using a Junior High School Student Sample.
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(Language materials, printed)
Rules of the Father in The Last of Us = Masculinity Among the Ruins of Neoliberalism /
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(Language materials, printed)
Science MashUp: XR – Gesellschaft – Utopien = Leipziger Beiträge zur Computerspielekultur /
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(Language materials, printed)
Empathie und Parteilichkeit gegenüber fiktionalen Figuren in Videospielen = Eine Analyse von narrativen Strategien am Beispiel von “The Last of Us Part II” /
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(Language materials, printed)
Video Game Chronotopes and Social Justice = Playing on the Threshold /
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(Language materials, printed)
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