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概要
書目資訊
主題
Electronic games.
概要
作品:
7 作品在 3 項出版品 3 種語言
書目資訊
Hercules or Medusa : = Heroes and villains and their impact on consumers' preference for vice and virtue products.
by:
(書目-語言資料,手稿)
The video game theory reader 2
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(書目-語言資料,印刷品)
Digital games and mathematics learning = potential, promises and pitfalls /
by:
(書目-語言資料,印刷品)
Design, utilization, and analysis of simulations and game-based educational worlds
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(書目-語言資料,印刷品)
Gaming film : = how games are reshaping contemporary cinema /
by:
(書目-語言資料,印刷品)
Physical play and children's digital games
by:
(書目-語言資料,印刷品)
Global game industries and cultural policy
by:
(書目-語言資料,印刷品)
主題
Video games.
Field study.
Motion pictures and video games.
Computers and Education.
Influence.
Sound.
Cultural Policy and Politics.
Variance analysis.
Simulation games in education.
Impulsivity.
Design.
Social norms.
Preferences.
Child Well-being.
Play
Asian Culture.
Industries.
Educational Technology.
Heroism & heroes.
Shopping.
Education.
Games in mathematics education.
Food products.
Game Theory.
Studies.
Decision making.
GAMES / Board
Experiments.
Electronic games.
Computer Science.
Electronic games industry.
Cultural policy.
Ice cream.
Bottled water.
Cultural and Media Studies.
Early Childhood Education.
Child development.
Media Design.
Electronic games
Youth Culture.
Costumes.
Fruits.
User Interfaces and Human Computer Interaction.
Mathematics Education.
處理中
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