Brooks, Anthony Lewis.
Overview
            | Works: | 1 works in 4 publications in 1 languages | |
|---|---|---|
Titles
          
                  
                    Recent Advances in Technologies for Inclusive Well-Being = Virtual Patients, Gamification and Simulation /
                  
                  by: 
                  Tyerman, Jane.; Brahman, Sheryl.; Kapralos, Bill.; Nakajima, Amy.; Jain, Lakhmi C.; SpringerLink (Online service); Brooks, Anthony Lewis.
                  (Language materials, printed)
                  , [http://id.loc.gov/vocabulary/relators/edt]
                  
                
                  
                    ArtsIT, interactivity and game creation = 12th EAI International Conference, ArtsIT 2023, São Paulo, Brazil, November 27-29, 2023 : proceedings.. Part II /
                  
                  by: 
                  SpringerLink (Online service); Brooks, Anthony Lewis.; Workshop on the Preservation of Stability under Discretization ((2001 :)
                  (Language materials, printed)
                  
                  
                
                  
                    Creating digitally = shifting boundaries : arts and technologies--contemporary applications and concepts /
                  
                  by: 
                  SpringerLink (Online service); Brooks, Anthony Lewis.
                  (Language materials, printed)
                  
                  
                
                  
                    Arts and Technology = Fourth International Conference, ArtsIT 2014, Istanbul, Turkey, November 10-12, 2014, Revised Selected Papers /
                  
                  by: 
                  SpringerLink (Online service); Brooks, Anthony Lewis.; Yazicigil, Onur.; Ayiter, Elif.
                  (Language materials, printed)
                  , [http://id.loc.gov/vocabulary/relators/edt]
                  
                
                  
                    Recent advances in technologies for inclusive well-being = from worn to off-body sensing, virtual worlds, and games for serious applications /
                  
                  by: 
                  Brooks, Anthony Lewis.; SpringerLink (Online service)
                  (Language materials, printed)
                  
                  
                
                  
                    Technologies of inclusive well-being = serious games, alternative realities, and play therapy /
                  
                  by: 
                  Jain, Lakhmi C.; Brahnam, Sheryl.; Brooks, Anthony Lewis.; SpringerLink (Online service)
                  (Language materials, printed)
                  
                  
                
                
          Subjects
          
            
              
                Computer Application in Social and Behavioral Sciences.
              
            
              
                Biomedical engineering.
              
            
              
                Artificial intelligence.
              
            
              
                Digital storytelling
              
            
              
                Computer Communication Networks.
              
            
              
                Communications Engineering, Networks.
              
            
              
                Computer Appl. in Arts and Humanities.
              
            
              
                Nursing—Study and teaching.
              
            
              
                Educational innovations
              
            
              
                Biomedical Engineering.
              
            
              
                Education.
              
            
              
                Computational intelligence.
              
            
              
                Well-being
              
            
              
                Computer and Information Systems Applications.
              
            
              
                Rehabilitation
              
            
              
                Artificial Intelligence (incl. Robotics)
              
            
              
                Application software.
              
            
              
                Medical Education.
              
            
              
                Biomedical Engineering and Bioengineering.
              
            
              
                Signal, Speech and Image Processing.
              
            
              
                Rehabilitation.
              
            
              
                Artificial Intelligence.
              
            
              
                 Digital media.
              
            
              
                Computational Intelligence.
              
            
              
                Medical education.
              
            
              
                Creation (Literary, artistic, etc.)
              
            
              
                Engineering.
              
            
              
                Digital Humanities.
              
            
              
                Technology and the arts
              
            
              
                Nursing Education.