語系:
繁體中文
English
說明(常見問題)
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
Recent Advances in Technologies for ...
~
SpringerLink (Online service)
Recent Advances in Technologies for Inclusive Well-Being = Virtual Patients, Gamification and Simulation /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
Recent Advances in Technologies for Inclusive Well-Being/ edited by Anthony Lewis Brooks, Sheryl Brahman, Bill Kapralos, Amy Nakajima, Jane Tyerman, Lakhmi C. Jain.
其他題名:
Virtual Patients, Gamification and Simulation /
其他作者:
Jain, Lakhmi C.
面頁冊數:
XXVI, 541 p. 156 illus., 145 illus. in color.online resource. :
Contained By:
Springer Nature eBook
標題:
Biomedical Engineering and Bioengineering. -
電子資源:
https://doi.org/10.1007/978-3-030-59608-8
ISBN:
9783030596088
Recent Advances in Technologies for Inclusive Well-Being = Virtual Patients, Gamification and Simulation /
Recent Advances in Technologies for Inclusive Well-Being
Virtual Patients, Gamification and Simulation /[electronic resource] :edited by Anthony Lewis Brooks, Sheryl Brahman, Bill Kapralos, Amy Nakajima, Jane Tyerman, Lakhmi C. Jain. - 1st ed. 2021. - XXVI, 541 p. 156 illus., 145 illus. in color.online resource. - Intelligent Systems Reference Library,1961868-4408 ;. - Intelligent Systems Reference Library,67.
Reflecting on Recent Advances in Technologies of Inclusive Well-Being -- Gaming, VR, and immersive technologies for education/ training -- VR/technologies for rehabilitation. .
In a time of ongoing pandemic when well-being is a priority this volume presents latest works across disciplines associated to Virtual Patients, Gamification and Simulation. Chapters herein present international perspectives with authors from around the globe contributing to this impactful third edition to the series following a 2014 Springer book on Technologies for Inclusive Well-Being and a 2017 Springer book Recent Advances in Technologies for Inclusive Well-Being. Digital technologies are pervasive in life and the contributions herein focus on specific attributes and situations, especially in training and treatment programmes spanning across ranges of diagnosis, conditions, ages, and targeted impacts. This volume purposefully does not cover all (even if that was possible) aspects on how virtual interactive space can align to statial computing, which in turn can align with related embodied entities (whatever the terms used e.g. Virtual, Augmented, Extended, Mixed Realities) along with AI, Deep Learning etc. It also doesn’t cover what some may refer to as ‘trendy terms’ such as 360 degree, video, WebXR, cryptocurrency, blockchain, virtual goods, AR museums, travel and teleportation…however, what is covered in this book, and the prior volumes it builds upon (as above), is a sharing and questioning of advancing technologies for inclusive well-being through research and practices from an avant-garde perspective.
ISBN: 9783030596088
Standard No.: 10.1007/978-3-030-59608-8doiSubjects--Topical Terms:
1211019
Biomedical Engineering and Bioengineering.
LC Class. No.: Q342
Dewey Class. No.: 006.3
Recent Advances in Technologies for Inclusive Well-Being = Virtual Patients, Gamification and Simulation /
LDR
:03213nam a22004095i 4500
001
1054031
003
DE-He213
005
20210811232434.0
007
cr nn 008mamaa
008
220103s2021 sz | s |||| 0|eng d
020
$a
9783030596088
$9
978-3-030-59608-8
024
7
$a
10.1007/978-3-030-59608-8
$2
doi
035
$a
978-3-030-59608-8
050
4
$a
Q342
072
7
$a
UYQ
$2
bicssc
072
7
$a
TEC009000
$2
bisacsh
072
7
$a
UYQ
$2
thema
082
0 4
$a
006.3
$2
23
245
1 0
$a
Recent Advances in Technologies for Inclusive Well-Being
$h
[electronic resource] :
$b
Virtual Patients, Gamification and Simulation /
$c
edited by Anthony Lewis Brooks, Sheryl Brahman, Bill Kapralos, Amy Nakajima, Jane Tyerman, Lakhmi C. Jain.
250
$a
1st ed. 2021.
264
1
$a
Cham :
$b
Springer International Publishing :
$b
Imprint: Springer,
$c
2021.
300
$a
XXVI, 541 p. 156 illus., 145 illus. in color.
$b
online resource.
336
$a
text
$b
txt
$2
rdacontent
337
$a
computer
$b
c
$2
rdamedia
338
$a
online resource
$b
cr
$2
rdacarrier
347
$a
text file
$b
PDF
$2
rda
490
1
$a
Intelligent Systems Reference Library,
$x
1868-4408 ;
$v
196
505
0
$a
Reflecting on Recent Advances in Technologies of Inclusive Well-Being -- Gaming, VR, and immersive technologies for education/ training -- VR/technologies for rehabilitation. .
520
$a
In a time of ongoing pandemic when well-being is a priority this volume presents latest works across disciplines associated to Virtual Patients, Gamification and Simulation. Chapters herein present international perspectives with authors from around the globe contributing to this impactful third edition to the series following a 2014 Springer book on Technologies for Inclusive Well-Being and a 2017 Springer book Recent Advances in Technologies for Inclusive Well-Being. Digital technologies are pervasive in life and the contributions herein focus on specific attributes and situations, especially in training and treatment programmes spanning across ranges of diagnosis, conditions, ages, and targeted impacts. This volume purposefully does not cover all (even if that was possible) aspects on how virtual interactive space can align to statial computing, which in turn can align with related embodied entities (whatever the terms used e.g. Virtual, Augmented, Extended, Mixed Realities) along with AI, Deep Learning etc. It also doesn’t cover what some may refer to as ‘trendy terms’ such as 360 degree, video, WebXR, cryptocurrency, blockchain, virtual goods, AR museums, travel and teleportation…however, what is covered in this book, and the prior volumes it builds upon (as above), is a sharing and questioning of advancing technologies for inclusive well-being through research and practices from an avant-garde perspective.
650
2 4
$a
Biomedical Engineering and Bioengineering.
$3
1211019
650
2 4
$a
Nursing Education.
$3
1205315
650
2 4
$a
Medical Education.
$3
677657
650
2 4
$a
Artificial Intelligence.
$3
646849
650
1 4
$a
Computational Intelligence.
$3
768837
650
0
$a
Biomedical engineering.
$3
588770
650
0
$a
Nursing—Study and teaching.
$3
1279046
650
0
$a
Medical education.
$3
665359
650
0
$a
Artificial intelligence.
$3
559380
650
0
$a
Computational intelligence.
$3
568984
700
1
$a
Jain, Lakhmi C.
$4
edt
$4
http://id.loc.gov/vocabulary/relators/edt
$3
671306
700
1
$a
Tyerman, Jane.
$e
editor.
$4
edt
$4
http://id.loc.gov/vocabulary/relators/edt
$3
1358998
700
1
$a
Nakajima, Amy.
$e
editor.
$4
edt
$4
http://id.loc.gov/vocabulary/relators/edt
$3
1358997
700
1
$a
Kapralos, Bill.
$e
editor.
$4
edt
$4
http://id.loc.gov/vocabulary/relators/edt
$3
1358996
700
1
$a
Brahman, Sheryl.
$e
editor.
$4
edt
$4
http://id.loc.gov/vocabulary/relators/edt
$3
1358995
700
1
$a
Brooks, Anthony Lewis.
$4
edt
$4
http://id.loc.gov/vocabulary/relators/edt
$3
1023750
710
2
$a
SpringerLink (Online service)
$3
593884
773
0
$t
Springer Nature eBook
776
0 8
$i
Printed edition:
$z
9783030596071
776
0 8
$i
Printed edition:
$z
9783030596095
776
0 8
$i
Printed edition:
$z
9783030596101
830
0
$a
Intelligent Systems Reference Library,
$x
1868-4394 ;
$v
67
$3
1253823
856
4 0
$u
https://doi.org/10.1007/978-3-030-59608-8
912
$a
ZDB-2-INR
912
$a
ZDB-2-SXIT
950
$a
Intelligent Technologies and Robotics (SpringerNature-42732)
950
$a
Intelligent Technologies and Robotics (R0) (SpringerNature-43728)
筆 0 讀者評論
多媒體
評論
新增評論
分享你的心得
Export
取書館別
處理中
...
變更密碼[密碼必須為2種組合(英文和數字)及長度為10碼以上]
登入