Languages
Cazenave, Tristan.
Overview
Works: | 1 works in 4 publications in 1 languages |
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Titles
Computer Games = 6th Workshop, CGW 2017, Held in Conjunction with the 26th International Conference on Artificial Intelligence, IJCAI 2017, Melbourne, VIC, Australia, August, 20, 2017, Revised Selected Papers /
by:
SpringerLink (Online service); Saffidine, Abdallah.; Winands, Mark H.M.; Cazenave, Tristan.
(Language materials, printed)
, [http://id.loc.gov/vocabulary/relators/edt]
Monte Carlo Search = First Workshop, MCS 2020, Held in Conjunction with IJCAI 2020, Virtual Event, January 7, 2021, Proceedings /
by:
SpringerLink (Online service); Cazenave, Tristan.; Teytaud, Olivier.; Winands, Mark H. M.
(Language materials, printed)
, [http://id.loc.gov/vocabulary/relators/edt]
Computer Games = 7th Workshop, CGW 2018, Held in Conjunction with the 27th International Conference on Artificial Intelligence, IJCAI 2018, Stockholm, Sweden, July 13, 2018, Revised Selected Papers /
by:
Cazenave, Tristan.; Saffidine, Abdallah.; Sturtevant, Nathan.; SpringerLink (Online service)
(Language materials, printed)
, [http://id.loc.gov/vocabulary/relators/edt]
Computer games = Workshop on Computer Games, CGW 2013, Held in Conjunction with the 23rd International Conference on Artificial Intelligence, IJCAI 2013, Beijing, China, August 3, 2013 : revised selected papers /
by:
SpringerLink (Online service); Winands, Mark H.M.; Iida, Hiroyuki.; Cazenave, Tristan.; Workshop on the Preservation of Stability under Discretization ((2001 :)
(Language materials, printed)
Computer games = 7th Workshop, CGW 2018, held in conjunction with the 27th International Conference on Artificial Intelligence, IJCAI 2018, Stockholm, Sweden, July 13, 2018 : revised selected papers /
by:
Cazenave, Tristan.; Saffidine, Abdallah.; Sturtevant, Nathan.; SpringerLink (Online service); Workshop on the Preservation of Stability under Discretization ((2001 :)
(Language materials, printed)
Advances in Computer Games = 16th International Conference, ACG 2019, Macao, China, August 11–13, 2019, Revised Selected Papers /
by:
Saffidine, Abdallah.; Cazenave, Tristan.; van den Herik, Jaap.; SpringerLink (Online service); Wu, I-Chen.
(Language materials, printed)
, [http://id.loc.gov/vocabulary/relators/edt]
Computer Games = Fourth Workshop on Computer Games, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, Held in Conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, Argentina, July 26-27, 2015, Revised Selected Papers /
by:
Schiffel, Stephan.; Winands, Mark H.M.; Cazenave, Tristan.; SpringerLink (Online service); Thielscher, Michael.; Edelkamp, Stefan.; Togelius, Julian.
(Language materials, printed)
, [http://id.loc.gov/vocabulary/relators/edt]
Computer games = fourth Workshop on Computer Games, CGW 2015, and the fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, held in conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, Argentina, July 26-27, 2015 : revised selected papers /
by:
SpringerLink (Online service); Cazenave, Tristan.; Workshop on the Preservation of Stability under Discretization ((2001 :)
(Language materials, printed)
Computer games = 5th Workshop on Computer Games, CGW 2016, and 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, held in Conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, New York, USA, July 9-10, 2016 : revised selected papers /
by:
Workshop on General Intelligence in Game-Playing Agents (2016 :); Workshop on the Preservation of Stability under Discretization ((2001 :); Cazenave, Tristan.; International Joint Conference on Artificial Intelligence (2016 :); SpringerLink (Online service)
(Language materials, printed)
Subjects
Computer science—Mathematics.
Computer organization.
Image Processing and Computer Vision.
Artificial intelligence.
Numerical analysis.
Software engineering.
Theory of Computation.
Computer Systems Organization and Communication Networks.
Algorithms.
Artificial Intelligence (incl. Robotics)
Artificial intelligence
Application software.
User interfaces (Computer systems).
Artificial Intelligence.
Computer graphics.
Personal Computing.
Computer Applications.
Computers.
Computer games
Software Engineering/Programming and Operating Systems.
Algorithm Analysis and Problem Complexity.
Information Systems Applications (incl. Internet).
Mathematics of Computing.
Computer Science.
Personal computers.
Computer Graphics.
Optical data processing.
User Interfaces and Human Computer Interaction.
Discrete Mathematics in Computer Science.
Computer Imaging, Vision, Pattern Recognition and Graphics.
Numeric Computing.