語系:
繁體中文
English
說明(常見問題)
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
Computer Games = 6th Workshop, CGW 2...
~
Saffidine, Abdallah.
Computer Games = 6th Workshop, CGW 2017, Held in Conjunction with the 26th International Conference on Artificial Intelligence, IJCAI 2017, Melbourne, VIC, Australia, August, 20, 2017, Revised Selected Papers /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
Computer Games/ edited by Tristan Cazenave, Mark H.M. Winands, Abdallah Saffidine.
其他題名:
6th Workshop, CGW 2017, Held in Conjunction with the 26th International Conference on Artificial Intelligence, IJCAI 2017, Melbourne, VIC, Australia, August, 20, 2017, Revised Selected Papers /
其他作者:
Cazenave, Tristan.
面頁冊數:
XII, 191 p. 52 illus.online resource. :
Contained By:
Springer Nature eBook
標題:
Artificial intelligence. -
電子資源:
https://doi.org/10.1007/978-3-319-75931-9
ISBN:
9783319759319
Computer Games = 6th Workshop, CGW 2017, Held in Conjunction with the 26th International Conference on Artificial Intelligence, IJCAI 2017, Melbourne, VIC, Australia, August, 20, 2017, Revised Selected Papers /
Computer Games
6th Workshop, CGW 2017, Held in Conjunction with the 26th International Conference on Artificial Intelligence, IJCAI 2017, Melbourne, VIC, Australia, August, 20, 2017, Revised Selected Papers /[electronic resource] :edited by Tristan Cazenave, Mark H.M. Winands, Abdallah Saffidine. - 1st ed. 2018. - XII, 191 p. 52 illus.online resource. - Communications in Computer and Information Science,8181865-0929 ;. - Communications in Computer and Information Science,498.
Atari Games and Intel Processors -- Computer Hex Algorithm using a Move Evaluation Method based on a Convolutional Neural Network -- Deep Preference Neural Network for Move Prediction in Board Games -- Deep Reinforcement Learning with Hidden Layers on Future States -- Neural Fictitious Self-Play in Imperfect Information Games with Many Players -- On-line Parameter Tuning for Monte-Carlo Tree Search in General Game Playing -- Memorizing the Playout Policy -- Distributed Nested Rollout Policy for SameGame -- A Study of Forward versus Backwards Endgame Solvers with Results in Chinese Checkers -- Validating and Fine-tuning of Game Evaluation Functions using Endgame Databases -- Applying Anytime Heuristic Search to Cost-Optimal HTN Planning -- A Game for Eliciting Trust between People and Devices under Diverse Performance Conditions.
This book constitutes revised selected papers from the 6th Workshop on Computer Games, CGW 2017, held in conjunction with the 26th International Conference on Artificial Intelligence, IJCAI 2017, in Melbourne, Australia, in August 2017. The 12 full papers presented in this volume were carefully reviewed and selected from 18 submissions. They cover a wide range of topics related to computer games; discussing six abstract games: Chinese Checkers, Chinese Dark Chess, Hex, Othello, Poker, and SameGame.
ISBN: 9783319759319
Standard No.: 10.1007/978-3-319-75931-9doiSubjects--Topical Terms:
559380
Artificial intelligence.
LC Class. No.: Q334-342
Dewey Class. No.: 006.3
Computer Games = 6th Workshop, CGW 2017, Held in Conjunction with the 26th International Conference on Artificial Intelligence, IJCAI 2017, Melbourne, VIC, Australia, August, 20, 2017, Revised Selected Papers /
LDR
:02904nam a22003975i 4500
001
997017
003
DE-He213
005
20200703121610.0
007
cr nn 008mamaa
008
201225s2018 gw | s |||| 0|eng d
020
$a
9783319759319
$9
978-3-319-75931-9
024
7
$a
10.1007/978-3-319-75931-9
$2
doi
035
$a
978-3-319-75931-9
050
4
$a
Q334-342
072
7
$a
UYQ
$2
bicssc
072
7
$a
COM004000
$2
bisacsh
072
7
$a
UYQ
$2
thema
082
0 4
$a
006.3
$2
23
245
1 0
$a
Computer Games
$h
[electronic resource] :
$b
6th Workshop, CGW 2017, Held in Conjunction with the 26th International Conference on Artificial Intelligence, IJCAI 2017, Melbourne, VIC, Australia, August, 20, 2017, Revised Selected Papers /
$c
edited by Tristan Cazenave, Mark H.M. Winands, Abdallah Saffidine.
250
$a
1st ed. 2018.
264
1
$a
Cham :
$b
Springer International Publishing :
$b
Imprint: Springer,
$c
2018.
300
$a
XII, 191 p. 52 illus.
$b
online resource.
336
$a
text
$b
txt
$2
rdacontent
337
$a
computer
$b
c
$2
rdamedia
338
$a
online resource
$b
cr
$2
rdacarrier
347
$a
text file
$b
PDF
$2
rda
490
1
$a
Communications in Computer and Information Science,
$x
1865-0929 ;
$v
818
505
0
$a
Atari Games and Intel Processors -- Computer Hex Algorithm using a Move Evaluation Method based on a Convolutional Neural Network -- Deep Preference Neural Network for Move Prediction in Board Games -- Deep Reinforcement Learning with Hidden Layers on Future States -- Neural Fictitious Self-Play in Imperfect Information Games with Many Players -- On-line Parameter Tuning for Monte-Carlo Tree Search in General Game Playing -- Memorizing the Playout Policy -- Distributed Nested Rollout Policy for SameGame -- A Study of Forward versus Backwards Endgame Solvers with Results in Chinese Checkers -- Validating and Fine-tuning of Game Evaluation Functions using Endgame Databases -- Applying Anytime Heuristic Search to Cost-Optimal HTN Planning -- A Game for Eliciting Trust between People and Devices under Diverse Performance Conditions.
520
$a
This book constitutes revised selected papers from the 6th Workshop on Computer Games, CGW 2017, held in conjunction with the 26th International Conference on Artificial Intelligence, IJCAI 2017, in Melbourne, Australia, in August 2017. The 12 full papers presented in this volume were carefully reviewed and selected from 18 submissions. They cover a wide range of topics related to computer games; discussing six abstract games: Chinese Checkers, Chinese Dark Chess, Hex, Othello, Poker, and SameGame.
650
0
$a
Artificial intelligence.
$3
559380
650
0
$a
User interfaces (Computer systems).
$3
1253526
650
0
$a
Optical data processing.
$3
639187
650
0
$a
Computer organization.
$3
596298
650
0
$a
Computer science—Mathematics.
$3
1253519
650
1 4
$a
Artificial Intelligence.
$3
646849
650
2 4
$a
User Interfaces and Human Computer Interaction.
$3
669793
650
2 4
$a
Computer Imaging, Vision, Pattern Recognition and Graphics.
$3
671334
650
2 4
$a
Computer Systems Organization and Communication Networks.
$3
669309
650
2 4
$a
Mathematics of Computing.
$3
669457
700
1
$a
Cazenave, Tristan.
$4
edt
$4
http://id.loc.gov/vocabulary/relators/edt
$3
1024791
700
1
$a
Winands, Mark H.M.
$4
edt
$4
http://id.loc.gov/vocabulary/relators/edt
$3
1024792
700
1
$a
Saffidine, Abdallah.
$4
edt
$4
http://id.loc.gov/vocabulary/relators/edt
$3
1228011
710
2
$a
SpringerLink (Online service)
$3
593884
773
0
$t
Springer Nature eBook
776
0 8
$i
Printed edition:
$z
9783319759302
776
0 8
$i
Printed edition:
$z
9783319759326
830
0
$a
Communications in Computer and Information Science,
$x
1865-0929 ;
$v
498
$3
1253583
856
4 0
$u
https://doi.org/10.1007/978-3-319-75931-9
912
$a
ZDB-2-SCS
912
$a
ZDB-2-SXCS
950
$a
Computer Science (SpringerNature-11645)
950
$a
Computer Science (R0) (SpringerNature-43710)
筆 0 讀者評論
多媒體
評論
新增評論
分享你的心得
Export
取書館別
處理中
...
變更密碼[密碼必須為2種組合(英文和數字)及長度為10碼以上]
登入