Isotani, Seiji.
Overview
Works: | 1 works in 3 publications in 1 languages |
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Titles
Artificial intelligence in education = 20th International Conference, AIED 2019, Chicago, IL, USA, June 25-29, 2019 : proceedings.. Part I /
by:
SpringerLink (Online service); Ogan, Amy.; Isotani, Seiji.; McLaren, Bruce.; Luckin, Rose.; Millan, Eva.; Hastings, Peter.; Workshop on the Preservation of Stability under Discretization ((2001 :)
(Language materials, printed)
Artificial Intelligence in Education = 20th International Conference, AIED 2019, Chicago, IL, USA, June 25-29, 2019, Proceedings, Part I /
by:
SpringerLink (Online service); Ogan, Amy.; Isotani, Seiji.; McLaren, Bruce.; Luckin, Rose.; Millán, Eva.; Hastings, Peter.
(Language materials, printed)
, [http://id.loc.gov/vocabulary/relators/edt]
Gamification design for educational contexts = theoretical and practical contributions /
by:
Isotani, Seiji.; Toda, Armando.; SpringerLink (Online service); Cristea, Alexandra I.
(Language materials, printed)
Artificial intelligence in education = 20th International Conference, AIED 2019, Chicago, IL, USA, June 25-29, 2019 : proceedings.. Part II /
by:
SpringerLink (Online service); Ogan, Amy.; McLaren, Bruce.; Isotani, Seiji.; Luckin, Rose.; Millan, Eva.; Hastings, Peter.; Workshop on the Preservation of Stability under Discretization ((2001 :)
(Language materials, printed)
Artificial Intelligence in Education = 20th International Conference, AIED 2019, Chicago, IL, USA, June 25-29, 2019, Proceedings, Part II /
by:
McLaren, Bruce.; Isotani, Seiji.; Ogan, Amy.; SpringerLink (Online service); Hastings, Peter.; Millán, Eva.; Luckin, Rose.
(Language materials, printed)
, [http://id.loc.gov/vocabulary/relators/edt]
Subjects
Artificial intelligence.
Computers and Education.
Education—Data processing.
Digital Education and Educational Technology.
Special purpose computers.
Artificial intelligence
Application software.
User interfaces (Computer systems).
Educational games.
Artificial Intelligence.
Data mining.
Computer Appl. in Social and Behavioral Sciences.
Special Purpose and Application-Based Systems.
Gamification.
User Interfaces and Human Computer Interaction.
Data Mining and Knowledge Discovery.