Language:
English
繁體中文
Help
Login
Back
Switch To:
Labeled
|
MARC Mode
|
ISBD
Interdisciplinary Design of Game-bas...
~
Ke, Fengfeng.
Interdisciplinary Design of Game-based Learning Platforms = A Phenomenological Examination of the Integrative Design of Game, Learning, and Assessment /
Record Type:
Language materials, printed : Monograph/item
Title/Author:
Interdisciplinary Design of Game-based Learning Platforms/ by Fengfeng Ke, Valerie Shute, Kathleen M. Clark, Gordon Erlebacher.
Reminder of title:
A Phenomenological Examination of the Integrative Design of Game, Learning, and Assessment /
Author:
Ke, Fengfeng.
other author:
Shute, Valerie.
Description:
VII, 156 p. 66 illus., 60 illus. in color.online resource. :
Contained By:
Springer Nature eBook
Subject:
Educational technology. -
Online resource:
https://doi.org/10.1007/978-3-030-04339-1
ISBN:
9783030043391
Interdisciplinary Design of Game-based Learning Platforms = A Phenomenological Examination of the Integrative Design of Game, Learning, and Assessment /
Ke, Fengfeng.
Interdisciplinary Design of Game-based Learning Platforms
A Phenomenological Examination of the Integrative Design of Game, Learning, and Assessment /[electronic resource] :by Fengfeng Ke, Valerie Shute, Kathleen M. Clark, Gordon Erlebacher. - 1st ed. 2019. - VII, 156 p. 66 illus., 60 illus. in color.online resource. - Advances in Game-Based Learning,2567-8086. - Advances in Game-Based Learning,.
Chapter 1. Introduction and Prior Research Review -- Chapter 2. Chronicle of Designing a Game-based Learning Platform -- Chapter 3. Interdisciplinary Design Activities and Patterns-.Chapter 4. Design of Gameplay for Learning -- Chapter 5.Interweaving Task Design and In-Game Measurement -- Chapter 6. Designing Dynamic Support for Game-based Learning -- Chapter 7.An Evolving Design Framework for Game-based Learning Platforms.
This book represents a four-year research and development project. It presents a phenomenological examination and explanation of a functional design framework for games in education. It furnishes a rich description of the experiences and perceptions of performing interdisciplinary collaborative design among experts of very diverse fields, such as learning systems design, architectural design, assessment design, mathematics education, and scientific computing.
ISBN: 9783030043391
Standard No.: 10.1007/978-3-030-04339-1doiSubjects--Topical Terms:
556755
Educational technology.
LC Class. No.: LC8-6691
Dewey Class. No.: 371.33
Interdisciplinary Design of Game-based Learning Platforms = A Phenomenological Examination of the Integrative Design of Game, Learning, and Assessment /
LDR
:02377nam a22003975i 4500
001
1011399
003
DE-He213
005
20200703163218.0
007
cr nn 008mamaa
008
210106s2019 gw | s |||| 0|eng d
020
$a
9783030043391
$9
978-3-030-04339-1
024
7
$a
10.1007/978-3-030-04339-1
$2
doi
035
$a
978-3-030-04339-1
050
4
$a
LC8-6691
072
7
$a
JNV
$2
bicssc
072
7
$a
EDU039000
$2
bisacsh
072
7
$a
JNV
$2
thema
082
0 4
$a
371.33
$2
23
100
1
$a
Ke, Fengfeng.
$4
aut
$4
http://id.loc.gov/vocabulary/relators/aut
$3
1076590
245
1 0
$a
Interdisciplinary Design of Game-based Learning Platforms
$h
[electronic resource] :
$b
A Phenomenological Examination of the Integrative Design of Game, Learning, and Assessment /
$c
by Fengfeng Ke, Valerie Shute, Kathleen M. Clark, Gordon Erlebacher.
250
$a
1st ed. 2019.
264
1
$a
Cham :
$b
Springer International Publishing :
$b
Imprint: Springer,
$c
2019.
300
$a
VII, 156 p. 66 illus., 60 illus. in color.
$b
online resource.
336
$a
text
$b
txt
$2
rdacontent
337
$a
computer
$b
c
$2
rdamedia
338
$a
online resource
$b
cr
$2
rdacarrier
347
$a
text file
$b
PDF
$2
rda
490
1
$a
Advances in Game-Based Learning,
$x
2567-8086
505
0
$a
Chapter 1. Introduction and Prior Research Review -- Chapter 2. Chronicle of Designing a Game-based Learning Platform -- Chapter 3. Interdisciplinary Design Activities and Patterns-.Chapter 4. Design of Gameplay for Learning -- Chapter 5.Interweaving Task Design and In-Game Measurement -- Chapter 6. Designing Dynamic Support for Game-based Learning -- Chapter 7.An Evolving Design Framework for Game-based Learning Platforms.
520
$a
This book represents a four-year research and development project. It presents a phenomenological examination and explanation of a functional design framework for games in education. It furnishes a rich description of the experiences and perceptions of performing interdisciplinary collaborative design among experts of very diverse fields, such as learning systems design, architectural design, assessment design, mathematics education, and scientific computing.
650
0
$a
Educational technology.
$3
556755
650
0
$a
Mathematics—Study and teaching .
$3
1253684
650
1 4
$a
Educational Technology.
$3
670011
650
2 4
$a
Mathematics Education.
$3
671509
700
1
$a
Shute, Valerie.
$e
author.
$4
aut
$4
http://id.loc.gov/vocabulary/relators/aut
$3
1305560
700
1
$a
Clark, Kathleen M.
$4
aut
$4
http://id.loc.gov/vocabulary/relators/aut
$3
1202260
700
1
$a
Erlebacher, Gordon.
$e
author.
$4
aut
$4
http://id.loc.gov/vocabulary/relators/aut
$3
1305561
710
2
$a
SpringerLink (Online service)
$3
593884
773
0
$t
Springer Nature eBook
776
0 8
$i
Printed edition:
$z
9783030043384
776
0 8
$i
Printed edition:
$z
9783030043407
830
0
$a
Advances in Game-Based Learning,
$x
2567-8086
$3
1258915
856
4 0
$u
https://doi.org/10.1007/978-3-030-04339-1
912
$a
ZDB-2-EDA
912
$a
ZDB-2-SXED
950
$a
Education (SpringerNature-41171)
950
$a
Education (R0) (SpringerNature-43721)
based on 0 review(s)
Multimedia
Reviews
Add a review
and share your thoughts with other readers
Export
pickup library
Processing
...
Change password
Login