語系:
繁體中文
English
說明(常見問題)
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
Beginning Game Development with Amaz...
~
SpringerLink (Online service)
Beginning Game Development with Amazon Lumberyard = Create 3D Games Using Amazon Lumberyard and Lua /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
Beginning Game Development with Amazon Lumberyard/ by Jaken Chandler Herman.
其他題名:
Create 3D Games Using Amazon Lumberyard and Lua /
作者:
Herman, Jaken Chandler.
面頁冊數:
XI, 234 p. 107 illus., 2 illus. in color.online resource. :
Contained By:
Springer Nature eBook
標題:
Computer games—Programming. -
電子資源:
https://doi.org/10.1007/978-1-4842-5073-0
ISBN:
9781484250730
Beginning Game Development with Amazon Lumberyard = Create 3D Games Using Amazon Lumberyard and Lua /
Herman, Jaken Chandler.
Beginning Game Development with Amazon Lumberyard
Create 3D Games Using Amazon Lumberyard and Lua /[electronic resource] :by Jaken Chandler Herman. - 1st ed. 2019. - XI, 234 p. 107 illus., 2 illus. in color.online resource.
Chapter 1: Environment Setup and Introduction to the Engine -- Chapter 2: Learning to Navigate the Engine -- Chapter 3: Creating your first Project -- Chapter 4: Terrain Development -- Chapter 5: Entities and Slices -- Chapter 6: Components -- Chapter 7: Creating the Enemy -- Chapter 8: Scripting and Physics -- Chapter 9: Polishing -- Chapter 10: Setting up a User Interface -- Chapter 11: Exporting the Game.
Create stunning 3D games in a short amount of time using Amazon Lumberyard, a free and exciting game development platform. This book is a ground-up, out-of-the-box tutorial on 3D game development and programming with Lua and Amazon Lumberyard with little or no game development experience required. Beginning Game Development with Amazon Lumberyard walks you through the user interface of the Amazon Lumberyard engine; teaches you how to develop detailed terrain using heightmaps, megatextures, weather, and vegetation; and takes you through exporting the game for distribution. The book will show you how to create a player as well as enemies while not getting bogged down with third-party tools for animation or model creation. You will also work with simple physics, colliders, meshes, weather generation, Lua scripting, user interface development, and much more. By the end of the book, you will be able to create many different types of video games using the Amazon Lumberyard engine and even have a completed project ready to release or put in your portfolio. You will: Discover the mechanics and terminology of game development Familiarize yourself with the Amazon Lumberyard game engine in detail Modify game scripts using the Lua language Discover how to optimally structure game layers.
ISBN: 9781484250730
Standard No.: 10.1007/978-1-4842-5073-0doiSubjects--Topical Terms:
1256819
Computer games—Programming.
LC Class. No.: QA76.76.C672
Dewey Class. No.: 794.815
Beginning Game Development with Amazon Lumberyard = Create 3D Games Using Amazon Lumberyard and Lua /
LDR
:03073nam a22003855i 4500
001
1012900
003
DE-He213
005
20200703082718.0
007
cr nn 008mamaa
008
210106s2019 xxu| s |||| 0|eng d
020
$a
9781484250730
$9
978-1-4842-5073-0
024
7
$a
10.1007/978-1-4842-5073-0
$2
doi
035
$a
978-1-4842-5073-0
050
4
$a
QA76.76.C672
072
7
$a
UMK
$2
bicssc
072
7
$a
COM012040
$2
bisacsh
072
7
$a
UMK
$2
thema
082
0 4
$a
794.815
$2
23
100
1
$a
Herman, Jaken Chandler.
$e
author.
$4
aut
$4
http://id.loc.gov/vocabulary/relators/aut
$3
1307199
245
1 0
$a
Beginning Game Development with Amazon Lumberyard
$h
[electronic resource] :
$b
Create 3D Games Using Amazon Lumberyard and Lua /
$c
by Jaken Chandler Herman.
250
$a
1st ed. 2019.
264
1
$a
Berkeley, CA :
$b
Apress :
$b
Imprint: Apress,
$c
2019.
300
$a
XI, 234 p. 107 illus., 2 illus. in color.
$b
online resource.
336
$a
text
$b
txt
$2
rdacontent
337
$a
computer
$b
c
$2
rdamedia
338
$a
online resource
$b
cr
$2
rdacarrier
347
$a
text file
$b
PDF
$2
rda
505
0
$a
Chapter 1: Environment Setup and Introduction to the Engine -- Chapter 2: Learning to Navigate the Engine -- Chapter 3: Creating your first Project -- Chapter 4: Terrain Development -- Chapter 5: Entities and Slices -- Chapter 6: Components -- Chapter 7: Creating the Enemy -- Chapter 8: Scripting and Physics -- Chapter 9: Polishing -- Chapter 10: Setting up a User Interface -- Chapter 11: Exporting the Game.
520
$a
Create stunning 3D games in a short amount of time using Amazon Lumberyard, a free and exciting game development platform. This book is a ground-up, out-of-the-box tutorial on 3D game development and programming with Lua and Amazon Lumberyard with little or no game development experience required. Beginning Game Development with Amazon Lumberyard walks you through the user interface of the Amazon Lumberyard engine; teaches you how to develop detailed terrain using heightmaps, megatextures, weather, and vegetation; and takes you through exporting the game for distribution. The book will show you how to create a player as well as enemies while not getting bogged down with third-party tools for animation or model creation. You will also work with simple physics, colliders, meshes, weather generation, Lua scripting, user interface development, and much more. By the end of the book, you will be able to create many different types of video games using the Amazon Lumberyard engine and even have a completed project ready to release or put in your portfolio. You will: Discover the mechanics and terminology of game development Familiarize yourself with the Amazon Lumberyard game engine in detail Modify game scripts using the Lua language Discover how to optimally structure game layers.
650
0
$a
Computer games—Programming.
$3
1256819
650
0
$a
Programming languages (Electronic computers).
$3
1127615
650
1 4
$a
Game Development.
$3
1114505
650
2 4
$a
Programming Languages, Compilers, Interpreters.
$3
669782
710
2
$a
SpringerLink (Online service)
$3
593884
773
0
$t
Springer Nature eBook
776
0 8
$i
Printed edition:
$z
9781484250723
776
0 8
$i
Printed edition:
$z
9781484250747
856
4 0
$u
https://doi.org/10.1007/978-1-4842-5073-0
912
$a
ZDB-2-CWD
912
$a
ZDB-2-SXPC
950
$a
Professional and Applied Computing (SpringerNature-12059)
950
$a
Professional and Applied Computing (R0) (SpringerNature-43716)
筆 0 讀者評論
多媒體
評論
新增評論
分享你的心得
Export
取書館別
處理中
...
變更密碼[密碼必須為2種組合(英文和數字)及長度為10碼以上]
登入