Computer games—Programming.
Overview
Works: | 124 works in 0 publications in 0 languages |
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Titles
Beginning VFX with Autodesk Maya = Create Industry-Standard Visual Effects from Scratch /
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Advanced Unity Game Development = Build Professional Games with Unity, C#, and Visual Studio /
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Game Development with MonoGame = Build a 2D Game Using Your Own Reusable and Performant Game Engine /
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Beginning Game Development with Godot = Learn to Create and Publish Your First 2D Platform Game /
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Build Your Own 2D Game Engine and Create Great Web Games = Using HTML5, JavaScript, and WebGL2 /
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Unity Networking Fundamentals = Creating Multiplayer Games with Unity /
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Beginning 3D Game Assets Development Pipeline = Learn to Integrate from Maya to Unity /
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Animated Problem Solving = An Introduction to Program Design Using Video Game Development /
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Unity® Virtual Reality Development with VRTK4 = A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps /
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Human-Computer Interaction in Game Development with Python = Design and Develop a Game Interface Using HCI Technologies and Techniques /
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Procedural Content Generation via Machine Learning = An Overview /
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The Management of Continuous Product Development = Empirical Research in the Online Game Industry /
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Building Quality Shaders for Unity® = Using Shader Graphs and HLSL Shaders /
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Animated Program Design = Intermediate Program Design Using Video Game Development /
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Sound and Music for Games = The Basics of Digital Audio for Video Games /
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Introduction to Video Game Engine Development = Learn to Design, Implement, and Use a Cross-Platform 2D Game Engine /
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How to Make a Game = Go From Idea to Publication Avoiding the Common Pitfalls Along the Way /
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Ray Tracing Gems II = Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX /
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Language, Gender and Videogames = Using Corpora to Analyse the Representation of Gender in Fantasy Videogames /
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Immersive 3D Design Visualization = With Autodesk Maya and Unreal Engine 4 /
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Beginning Game AI with Unity = Programming Artificial Intelligence with C# /
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AR and VR Using the WebXR API = Learn to Create Immersive Content with WebGL, Three.js, and A-Frame /
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Beginning Unreal Engine 4 Blueprints Visual Scripting = Using C++: From Beginner to Pro /
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Beginning Unity Editor Scripting = Create and Publish Your Game Tools /
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Creating Game Environments in Blender 3D = Learn to Create Low Poly Game Environments /
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Let's Play! = Was wir aus Computerspielen über das Leben lernen können /
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Roguelike Development with JavaScript = Build and Publish Roguelike Genre Games with JavaScript and Phaser /
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Interaktive Datenvisualisierung in Wissenschaft und Unternehmenspraxis
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Moving from Unity to Godot = An In-Depth Handbook to Godot for Unity Users /
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Game Programming with Unity and C# = A Complete Beginner’s Guide /
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VR Integrated Heritage Recreation = Using Blender and Unreal Engine 4 /
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Beginning PBR Texturing = Learn Physically Based Rendering with Allegorithmic’s Substance Painter /
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Virtual Reality with VRTK4 = Create Immersive VR Experiences Leveraging Unity3D and Virtual Reality Toolkit /
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Beginning Unreal Game Development = Foundation for Simple to Complex Games Using Unreal Engine 4 /
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Practical Rust Projects = Building Game, Physical Computing, and Machine Learning Applications /
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Quick Guide Game Hacking, Blockchain und Monetarisierung = Wie Sie mit Künstlicher Intelligenz Wertschöpfung generieren /
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Advances in Usability, User Experience, Wearable and Assistive Technology = Proceedings of the AHFE 2020 Virtual Conferences on Usability and User Experience, Human Factors and Assistive Technology, Human Factors and Wearable Technologies, and Virtual Environments and Game Design, July 16-20, 2020, USA /
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MonoGame Mastery = Build a Multi-Platform 2D Game and Reusable Game Engine /
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Maschinen der Kommunikation = Interdisziplinäre Perspektiven auf Technik und Gesellschaft im digitalen Zeitalter /
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Modeling and Animation Using Blender = Blender 2.80: The Rise of Eevee /
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Build your own 2D Game Engine and Create Great Web Games = Using HTML5, JavaScript, and WebGL /
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Beginning Python Games Development, Second Edition = With PyGame /
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IT Through Experiential Learning = Learn, Deploy and Adopt IT through Gamification /
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Rapid Game Development Using Cocos2d-JS = An end-to-end guide to 2D game development using JavaScript /
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MMOs from the Outside In = The Massively-Multiplayer Online Role-Playing Games of Psychology, Law, Government, and Real Life /
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BlitzMax for Absolute Beginners = Games Programming for the Absolute Beginner /
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MMOs from the Inside Out = The History, Design, Fun, and Art of Massively-multiplayer Online Role-playing Games /
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Practical Video Game Bots = Automating Game Processes using C++, Python, and AutoIt /
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Designing Immersive Video Games Using 3DUI Technologies = Improving the Gamer's User Experience /
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Developing Turn-Based Multiplayer Games = with GameMaker Studio 2 and NodeJS /
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Physically Based Shader Development for Unity 2017 = Develop Custom Lighting Systems /
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ComMODify = User Creativity at the Intersection of Commerce and Community /
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Java Game Development with LibGDX = From Beginner to Professional /
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Digital Customer Experience Management der Plattform Steam = HMD Best Paper Award 2017 /
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Practical GameMaker Projects = Build Games with GameMaker Studio 2 /
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Gamification, Digitalisierung und Industrie 4.0 = Transformation und Disruption verstehen und erfolgreich managen /
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Practical Shader Development = Vertex and Fragment Shaders for Game Developers /
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BBC micro:bit Recipes = Learn Programming with Microsoft MakeCode Blocks /
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Augmented Reality Games I = Understanding the Pokémon GO Phenomenon /
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Augmented Reality Games II = The Gamification of Education, Medicine and Art /
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Game Development with GameMaker Studio 2 = Make Your Own Games with GameMaker Language /
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Basic Math for Game Development with Unity 3D = A Beginner's Guide to Mathematical Foundations /
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Developing 2D Games with Unity = Independent Game Programming with C# /
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Let’s Build a Multiplayer Phaser Game = With TypeScript, Socket.IO, and Phaser /
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Ray Tracing Gems = High-Quality and Real-Time Rendering with DXR and Other APIs /
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eSports is Business = Management in the World of Competitive Gaming /
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Understanding Game Application Development = With Xamarin.Forms and ASP.NET /
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Developing Games on the Raspberry Pi = App Programming with Lua and LÖVE /
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Gameful Second and Foreign Language Teaching and Learning = Theory, Research, and Practice /
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Beginning iOS AR Game Development = Developing Augmented Reality Apps with Unity and C# /
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Game Development with Ren'Py = Introduction to Visual Novel Games Using Ren'Py, TyranoBuilder, and Twine /
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Character Rigging and Advanced Animation = Bring Your Character to Life Using Autodesk 3ds Max /
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Beginning Game Development with Amazon Lumberyard = Create 3D Games Using Amazon Lumberyard and Lua /
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C++ for Lazy Programmers = Quick, Easy, and Fun C++ for Beginners /
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Serious Games for Enhancing Law Enforcement Agencies = From Virtual Reality to Augmented Reality /
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