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MonoGame Mastery = Build a Multi-Pla...
~
Salin, Louis.
MonoGame Mastery = Build a Multi-Platform 2D Game and Reusable Game Engine /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
MonoGame Mastery/ by Jarred Capellman, Louis Salin.
其他題名:
Build a Multi-Platform 2D Game and Reusable Game Engine /
作者:
Capellman, Jarred.
其他作者:
Salin, Louis.
面頁冊數:
XVIII, 323 p. 106 illus.online resource. :
Contained By:
Springer Nature eBook
標題:
Software Engineering/Programming and Operating Systems. -
電子資源:
https://doi.org/10.1007/978-1-4842-6309-9
ISBN:
9781484263099
MonoGame Mastery = Build a Multi-Platform 2D Game and Reusable Game Engine /
Capellman, Jarred.
MonoGame Mastery
Build a Multi-Platform 2D Game and Reusable Game Engine /[electronic resource] :by Jarred Capellman, Louis Salin. - 1st ed. 2020. - XVIII, 323 p. 106 illus.online resource.
Chapter 1: Introduction -- Chapter 2: Configuring the Dev Environment -- Chapter 3: MonoGame Architecture -- Chapter 4: Planning Your Game Engine -- Chapter 5: Asset Pipeline -- Chapter 6: Input -- Chapter 7: Audio -- Chapter 8: Particles -- Chapter 9: Collision Detection -- Chapter 10: Animations and Text -- Chapter 11: Level Design.-.
Master the art of game creation with MonoGame—the cross-platform framework of choice for independent developers. Learn the various aspects needed to create your next game by covering MonoGame framework specifics, engine creation, graphics, patterns, and more. The MonoGame framework provides an incredible canvas for the programmer to create their next 2D game, and this book teaches you to make the most of it. You will start from the ground up, beginning with the basics of what MonoGame is, the pipeline, and then how to build a reusable game engine on top of the framework. You will deep dive into various components of each aspect of a game, including graphics, input, audio, and artificial intelligence. The importance of game tooling is also covered. By the end, you will have a mastery level of understanding of how to create a 2D game using MonoGame. With a fully functional 2D game, aspiring developers will have the ideal blueprint to tackle their next fully featured game. The material covered is applicable for almost any 2D game project ranging from side scrolling adventures to fighting games. You will: Learn to build a game with the MonoGame framework. Understand game engine architecture and how to build an engine onto the MonoGame framework. Grasp common design patterns used in game development and in fully featured engines, such as Unity.
ISBN: 9781484263099
Standard No.: 10.1007/978-1-4842-6309-9doiSubjects--Topical Terms:
669780
Software Engineering/Programming and Operating Systems.
LC Class. No.: QA76.76.C672
Dewey Class. No.: 794.815
MonoGame Mastery = Build a Multi-Platform 2D Game and Reusable Game Engine /
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Chapter 1: Introduction -- Chapter 2: Configuring the Dev Environment -- Chapter 3: MonoGame Architecture -- Chapter 4: Planning Your Game Engine -- Chapter 5: Asset Pipeline -- Chapter 6: Input -- Chapter 7: Audio -- Chapter 8: Particles -- Chapter 9: Collision Detection -- Chapter 10: Animations and Text -- Chapter 11: Level Design.-.
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