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Unity® Virtual Reality Development with VRTK4 = A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
Unity® Virtual Reality Development with VRTK4/ by Christopher Coutinho.
其他題名:
A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps /
作者:
Coutinho, Christopher.
面頁冊數:
XXI, 406 p. 241 illus.online resource. :
Contained By:
Springer Nature eBook
標題:
Game Development. -
電子資源:
https://doi.org/10.1007/978-1-4842-7933-5
ISBN:
9781484279335
Unity® Virtual Reality Development with VRTK4 = A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps /
Coutinho, Christopher.
Unity® Virtual Reality Development with VRTK4
A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps /[electronic resource] :by Christopher Coutinho. - 1st ed. 2022. - XXI, 406 p. 241 illus.online resource.
Chapter 1: Introduction -- Chapter 2: A New Reality Through Virtual Reality -- Chapter 3: Setting Up Your Project for VR Development -- Chapter 4: Importing VRTK Version 4 Tilia Packages -- Chapter 5: Setting Up VRTKs Camera Rigs -- Chapter 6: Setting Up Interactors and Virtual Hands -- Chapter 7: Configuring Interactor Functionality and Setting Up Velocity Trackers -- Chapter 8: Interactable Game Objects -- Chapter 9: Moving Around the Virtual World - Teleportation -- Chapter 10: Seamless Locomotion -- Chapter 11: Arm Swinging Movement -- Chapter 12: Setting Up a Pseudo-Body -- Chapter 13: Climbing in VR -- Chapter 14: Movement Amplifier -- Chapter 15: Distance Grabbing -- Chapter 16: Snap Zones -- Chapter 17: Creating Spatial 3D User Interface Game Objects -- Chapter 18: Using Unity's UI Controls with VRTK -- Chapter 19: Angular Drives -- Chapter 20: Linear Drives -- Chapter 21: Tips, Tricks, and Recipes -- Chapter 22: Mini-Game.
Get hands-on practical knowledge of concepts and techniques for VR development using Unity® and VRTK version 4. This book is a step-by-step guide to learning VRTK 4 for developing immersive VR experiences. Unity is a powerful game engine for developing VR experiences. With its built-in support for all major VR headsets, it's the perfect tool for developers to realize their vision in VR. VRTK is a battle-tested VR solution for Unity; VRTK 4, in conjunction with Unity, has changed the dynamics of VR development. This book focuses on creating deep understanding of how advanced VR mechanics and techniques are built and utilized as a part of a VR framework. You will start off by setting up your devices for VR development and learn about the advantages of using VRTK 4 over alternate SDKs. You will learn to setup your very own custom VRTK Rig, find out how to setup various advanced VR mechanics and locomotion techniques, how to create several spatial UI objects, and how to setup Unity 2D UI controls. You will also cover advanced topics such as using angular and linear drives, setting up a VR Simulator to work with a XBox Controller, and realistic physics VR hands. By the end of this book, you will know how to create advanced VR mechanics that can be used within any VR experience, game, or App and deployed across several platforms and hardware. What You Will Learn Understand how to develop Immersive VR experiences Create a VR simulator to test your project Generate advanced Spatial UI that you can interact with physically using your hands.
ISBN: 9781484279335
Standard No.: 10.1007/978-1-4842-7933-5doiSubjects--Topical Terms:
1114505
Game Development.
LC Class. No.: QA76.76.C672
Dewey Class. No.: 794.815
Unity® Virtual Reality Development with VRTK4 = A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps /
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Chapter 1: Introduction -- Chapter 2: A New Reality Through Virtual Reality -- Chapter 3: Setting Up Your Project for VR Development -- Chapter 4: Importing VRTK Version 4 Tilia Packages -- Chapter 5: Setting Up VRTKs Camera Rigs -- Chapter 6: Setting Up Interactors and Virtual Hands -- Chapter 7: Configuring Interactor Functionality and Setting Up Velocity Trackers -- Chapter 8: Interactable Game Objects -- Chapter 9: Moving Around the Virtual World - Teleportation -- Chapter 10: Seamless Locomotion -- Chapter 11: Arm Swinging Movement -- Chapter 12: Setting Up a Pseudo-Body -- Chapter 13: Climbing in VR -- Chapter 14: Movement Amplifier -- Chapter 15: Distance Grabbing -- Chapter 16: Snap Zones -- Chapter 17: Creating Spatial 3D User Interface Game Objects -- Chapter 18: Using Unity's UI Controls with VRTK -- Chapter 19: Angular Drives -- Chapter 20: Linear Drives -- Chapter 21: Tips, Tricks, and Recipes -- Chapter 22: Mini-Game.
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