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Beginning Unreal Game Development = ...
~
Nixon, David.
Beginning Unreal Game Development = Foundation for Simple to Complex Games Using Unreal Engine 4 /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
Beginning Unreal Game Development/ by David Nixon.
其他題名:
Foundation for Simple to Complex Games Using Unreal Engine 4 /
作者:
Nixon, David.
面頁冊數:
XXIV, 389 p. 401 illus.online resource. :
Contained By:
Springer Nature eBook
標題:
Programming Techniques. -
電子資源:
https://doi.org/10.1007/978-1-4842-5639-8
ISBN:
9781484256398
Beginning Unreal Game Development = Foundation for Simple to Complex Games Using Unreal Engine 4 /
Nixon, David.
Beginning Unreal Game Development
Foundation for Simple to Complex Games Using Unreal Engine 4 /[electronic resource] :by David Nixon. - 1st ed. 2020. - XXIV, 389 p. 401 illus.online resource.
Chapter 1: Getting Started -- Chapter 2: Basic Concepts -- Chapter 3: The Level Editor -- Chapter 4: Actors -- Chapter 5: Blueprints -- Chapter 6: Players and Input -- Chapter 7: Collisions -- Chapter 8: User Interfaces -- Chapter 9: Audio -- Chapter 10: Additional Topics -- Chapter 11: Tutorials.-.
Get started creating video games using Unreal Engine 4 (UE4) and learning the fundamentals of game development. Through hands-on, step-by-step tutorials, you will learn to design engaging environments and a build solid foundation for more complex games. Discover how to utilize the 3D game design software behind the development of immensely popular games for PC, console, and mobile. Beginning Unreal Game Development steers you through the fundamentals of game development with UE4 to design environments that both engage the player and are aesthetically pleasing. Author David Nixon shows you how to script logic, define behaviors, store data, and create characters. You will learn to create user interfaces, such as menus, load screens, and head-up displays (HUDs), and manipulate audio to add music, sound effects, and dialogue to your game. The book covers level editors, actor types, blueprints, character creation and control, and much more. Throughout the book, you’ll put theory into practice and create an actual game using a series of step-by-step tutorials. With a clear, step-by-step approach, Beginning Unreal Game Development builds up your knowledge of Unreal Engine 4 so you can start creating and deploying your own 3D video games in no time. You will: Learn the fundamentals of game design Understand how to use Unreal Engine 4 Design amazing levels for your characters to play in Script logic to control the behavior of the world you create.
ISBN: 9781484256398
Standard No.: 10.1007/978-1-4842-5639-8doiSubjects--Topical Terms:
669781
Programming Techniques.
LC Class. No.: QA76.76.C672
Dewey Class. No.: 794.815
Beginning Unreal Game Development = Foundation for Simple to Complex Games Using Unreal Engine 4 /
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Chapter 1: Getting Started -- Chapter 2: Basic Concepts -- Chapter 3: The Level Editor -- Chapter 4: Actors -- Chapter 5: Blueprints -- Chapter 6: Players and Input -- Chapter 7: Collisions -- Chapter 8: User Interfaces -- Chapter 9: Audio -- Chapter 10: Additional Topics -- Chapter 11: Tutorials.-.
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