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Game Development with MonoGame = Build a 2D Game Using Your Own Reusable and Performant Game Engine /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
Game Development with MonoGame/ by Louis Salin, Rami Morrar.
其他題名:
Build a 2D Game Using Your Own Reusable and Performant Game Engine /
作者:
Salin, Louis.
其他作者:
Morrar, Rami.
面頁冊數:
XV, 200 p. 54 illus., 16 illus. in color.online resource. :
Contained By:
Springer Nature eBook
標題:
Microsoft. -
電子資源:
https://doi.org/10.1007/978-1-4842-7771-3
ISBN:
9781484277713
Game Development with MonoGame = Build a 2D Game Using Your Own Reusable and Performant Game Engine /
Salin, Louis.
Game Development with MonoGame
Build a 2D Game Using Your Own Reusable and Performant Game Engine /[electronic resource] :by Louis Salin, Rami Morrar. - 1st ed. 2022. - XV, 200 p. 54 illus., 16 illus. in color.online resource.
Chapter 1: Performance Improvements -- Chapter 2: Extending the Content Pipeline Tool -- Chapter 3: Improving Graphics Quality -- Chapter 4: Level Editor -- Chapter 5: Scripting -- Chapter 6: AI -- Chapter 7: Menus and Overlays -- Chapter 8: Improving the Game with Curves -- Chapter 9: Tying It All Together.
Create a polished game that includes many levels and fights using MonoGame. This book will show you how to add AI agents and 2D physics into your game, while improving the performance of the game engine. By the end of Game Development with MonoGame, you will have created a game worthy of being published. Over the course of this book, you will be exposed to advanced game development concepts such as scripting and AI as you improve the performance of the game engine with better memory management. You will learn how to create a level editor that you will use to build game levels. You will also pick up tips and tricks for adding polish to your game project by adding a camera system, layers, menus, and improving the game’s graphics using pixel shaders and better particle effects. Upon completing this book, you will have a clear understanding of the steps required to build a game from start to finish and what it takes to create a 2D game that could ultimately be published. You will: Write a performant 2D game engine Script the behavior of game objects Build and use a level editor for your game Add a UI to your game.
ISBN: 9781484277713
Standard No.: 10.1007/978-1-4842-7771-3doiSubjects--Topical Terms:
1387749
Microsoft.
LC Class. No.: QA76.76.C672
Dewey Class. No.: 794.815
Game Development with MonoGame = Build a 2D Game Using Your Own Reusable and Performant Game Engine /
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Chapter 1: Performance Improvements -- Chapter 2: Extending the Content Pipeline Tool -- Chapter 3: Improving Graphics Quality -- Chapter 4: Level Editor -- Chapter 5: Scripting -- Chapter 6: AI -- Chapter 7: Menus and Overlays -- Chapter 8: Improving the Game with Curves -- Chapter 9: Tying It All Together.
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