Language:
English
繁體中文
Help
Login
Back
Switch To:
Labeled
|
MARC Mode
|
ISBD
Game Development with MonoGame = Build a 2D Game Using Your Own Reusable and Performant Game Engine /
Record Type:
Language materials, printed : Monograph/item
Title/Author:
Game Development with MonoGame/ by Louis Salin, Rami Morrar.
Reminder of title:
Build a 2D Game Using Your Own Reusable and Performant Game Engine /
Author:
Salin, Louis.
other author:
Morrar, Rami.
Description:
XV, 200 p. 54 illus., 16 illus. in color.online resource. :
Contained By:
Springer Nature eBook
Subject:
Computer games—Programming. -
Online resource:
https://doi.org/10.1007/978-1-4842-7771-3
ISBN:
9781484277713
Game Development with MonoGame = Build a 2D Game Using Your Own Reusable and Performant Game Engine /
Salin, Louis.
Game Development with MonoGame
Build a 2D Game Using Your Own Reusable and Performant Game Engine /[electronic resource] :by Louis Salin, Rami Morrar. - 1st ed. 2022. - XV, 200 p. 54 illus., 16 illus. in color.online resource.
Chapter 1: Performance Improvements -- Chapter 2: Extending the Content Pipeline Tool -- Chapter 3: Improving Graphics Quality -- Chapter 4: Level Editor -- Chapter 5: Scripting -- Chapter 6: AI -- Chapter 7: Menus and Overlays -- Chapter 8: Improving the Game with Curves -- Chapter 9: Tying It All Together.
Create a polished game that includes many levels and fights using MonoGame. This book will show you how to add AI agents and 2D physics into your game, while improving the performance of the game engine. By the end of Game Development with MonoGame, you will have created a game worthy of being published. Over the course of this book, you will be exposed to advanced game development concepts such as scripting and AI as you improve the performance of the game engine with better memory management. You will learn how to create a level editor that you will use to build game levels. You will also pick up tips and tricks for adding polish to your game project by adding a camera system, layers, menus, and improving the game’s graphics using pixel shaders and better particle effects. Upon completing this book, you will have a clear understanding of the steps required to build a game from start to finish and what it takes to create a 2D game that could ultimately be published. You will: Write a performant 2D game engine Script the behavior of game objects Build and use a level editor for your game Add a UI to your game.
ISBN: 9781484277713
Standard No.: 10.1007/978-1-4842-7771-3doiSubjects--Topical Terms:
1256819
Computer games—Programming.
LC Class. No.: QA76.76.C672
Dewey Class. No.: 794.815
Game Development with MonoGame = Build a 2D Game Using Your Own Reusable and Performant Game Engine /
LDR
:02855nam a22003975i 4500
001
1093384
003
DE-He213
005
20220512143018.0
007
cr nn 008mamaa
008
221228s2022 xxu| s |||| 0|eng d
020
$a
9781484277713
$9
978-1-4842-7771-3
024
7
$a
10.1007/978-1-4842-7771-3
$2
doi
035
$a
978-1-4842-7771-3
050
4
$a
QA76.76.C672
072
7
$a
UMK
$2
bicssc
072
7
$a
COM012040
$2
bisacsh
072
7
$a
UMK
$2
thema
082
0 4
$a
794.815
$2
23
100
1
$a
Salin, Louis.
$e
author.
$4
aut
$4
http://id.loc.gov/vocabulary/relators/aut
$3
1321078
245
1 0
$a
Game Development with MonoGame
$h
[electronic resource] :
$b
Build a 2D Game Using Your Own Reusable and Performant Game Engine /
$c
by Louis Salin, Rami Morrar.
250
$a
1st ed. 2022.
264
1
$a
Berkeley, CA :
$b
Apress :
$b
Imprint: Apress,
$c
2022.
300
$a
XV, 200 p. 54 illus., 16 illus. in color.
$b
online resource.
336
$a
text
$b
txt
$2
rdacontent
337
$a
computer
$b
c
$2
rdamedia
338
$a
online resource
$b
cr
$2
rdacarrier
347
$a
text file
$b
PDF
$2
rda
505
0
$a
Chapter 1: Performance Improvements -- Chapter 2: Extending the Content Pipeline Tool -- Chapter 3: Improving Graphics Quality -- Chapter 4: Level Editor -- Chapter 5: Scripting -- Chapter 6: AI -- Chapter 7: Menus and Overlays -- Chapter 8: Improving the Game with Curves -- Chapter 9: Tying It All Together.
520
$a
Create a polished game that includes many levels and fights using MonoGame. This book will show you how to add AI agents and 2D physics into your game, while improving the performance of the game engine. By the end of Game Development with MonoGame, you will have created a game worthy of being published. Over the course of this book, you will be exposed to advanced game development concepts such as scripting and AI as you improve the performance of the game engine with better memory management. You will learn how to create a level editor that you will use to build game levels. You will also pick up tips and tricks for adding polish to your game project by adding a camera system, layers, menus, and improving the game’s graphics using pixel shaders and better particle effects. Upon completing this book, you will have a clear understanding of the steps required to build a game from start to finish and what it takes to create a 2D game that could ultimately be published. You will: Write a performant 2D game engine Script the behavior of game objects Build and use a level editor for your game Add a UI to your game.
650
0
$a
Computer games—Programming.
$3
1256819
650
0
$a
Microsoft software.
$3
1253736
650
0
$a
Microsoft .NET Framework.
$3
565417
650
1 4
$a
Game Development.
$3
1114505
650
2 4
$a
Microsoft.
$3
1387749
700
1
$a
Morrar, Rami.
$e
author.
$4
aut
$4
http://id.loc.gov/vocabulary/relators/aut
$3
1401308
710
2
$a
SpringerLink (Online service)
$3
593884
773
0
$t
Springer Nature eBook
776
0 8
$i
Printed edition:
$z
9781484277706
776
0 8
$i
Printed edition:
$z
9781484277720
776
0 8
$i
Printed edition:
$z
9781484283813
856
4 0
$u
https://doi.org/10.1007/978-1-4842-7771-3
912
$a
ZDB-2-CWD
912
$a
ZDB-2-SXPC
950
$a
Professional and Applied Computing (SpringerNature-12059)
950
$a
Professional and Applied Computing (R0) (SpringerNature-43716)
based on 0 review(s)
Multimedia
Reviews
Add a review
and share your thoughts with other readers
Export
pickup library
Processing
...
Change password
Login