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Beginning Android Games Development ...
~
Zechner, Mario.
Beginning Android Games Development = From Beginner to Pro /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
Beginning Android Games Development/ by Ted Hagos, Mario Zechner, J.F. DiMarzio, Robert Green.
其他題名:
From Beginner to Pro /
作者:
Hagos, Ted.
其他作者:
Green, Robert.
面頁冊數:
XVII, 364 p. 151 illus.online resource. :
Contained By:
Springer Nature eBook
標題:
Java. -
電子資源:
https://doi.org/10.1007/978-1-4842-6121-7
ISBN:
9781484261217
Beginning Android Games Development = From Beginner to Pro /
Hagos, Ted.
Beginning Android Games Development
From Beginner to Pro /[electronic resource] :by Ted Hagos, Mario Zechner, J.F. DiMarzio, Robert Green. - 4th ed. 2020. - XVII, 364 p. 151 illus.online resource.
Chapter 1: Setup -- Chapter 2: Project Basics -- Chapter 3: Android Studio -- Chapter 4: What's in an Android Application? -- Chapter 5: Introduction to Game Development -- Chapter 6: Building the Crazy 8 Game -- Chapter 7: Building the Balloon Popper Game -- Chapter 8: Testing and Debugging -- Chapter 9: -- Chapter 10: Monetization -- Chapter 11: Publishing the Game -- Chapter 12: Where Do We Go From Here?.-.
Do you have an awesome idea for the next break-through mobile gaming title? This updated edition will help you kick-start your project as it guides you through the process of creating several example game apps using APIs available in Android. You will learn the basics needed to join the ranks of successful Android game app developers. the book starts with game design fundamentals using Canvas and Android SDK 10 or earlier programming basics. You then will progress toward creating your own basic game engine and playable game apps that work on Android 10 or earlier smartphones and tablets. You take your game through the chapters and topics in the book to learn different tools such as OpenGL ES. And you will learn about publishing and marketing your games to monetize your creation. You will: Gain knowledge on the fundamentals of game programming in the context of Android Use Android's APIs for graphics, audio, and user input to reflect those fundamentals Develop two 2D games from scratch, based on Canvas API and OpenGL ES Create a full-featured 3D game Publish your games, get crash reports, and support your users Complete your own playable 2D OpenGL games.
ISBN: 9781484261217
Standard No.: 10.1007/978-1-4842-6121-7doiSubjects--Topical Terms:
1115949
Java.
LC Class. No.: QA76.76.C672
Dewey Class. No.: 794.815
Beginning Android Games Development = From Beginner to Pro /
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