語系:
繁體中文
English
說明(常見問題)
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
Virtual Reality with VRTK4 = Create...
~
Baruah, Rakesh.
Virtual Reality with VRTK4 = Create Immersive VR Experiences Leveraging Unity3D and Virtual Reality Toolkit /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
Virtual Reality with VRTK4 / by Rakesh Baruah.
其他題名:
Create Immersive VR Experiences Leveraging Unity3D and Virtual Reality Toolkit /
作者:
Baruah, Rakesh.
面頁冊數:
XXXVIII, 353 p. 210 illus.online resource. :
Contained By:
Springer Nature eBook
標題:
Programming Techniques. -
電子資源:
https://doi.org/10.1007/978-1-4842-5488-2
ISBN:
9781484254882
Virtual Reality with VRTK4 = Create Immersive VR Experiences Leveraging Unity3D and Virtual Reality Toolkit /
Baruah, Rakesh.
Virtual Reality with VRTK4
Create Immersive VR Experiences Leveraging Unity3D and Virtual Reality Toolkit /[electronic resource] :by Rakesh Baruah. - 1st ed. 2020. - XXXVIII, 353 p. 210 illus.online resource.
Introduction._Chapter 1: Setting -- Chapter 2: The Virtual Cameras -- Chapter 3: Gameobjects, Components, and an introduction to C# Scripting -- Chapter 4:Doin’ Thangs: Input, Events, and Action -- Chapter 5: Keyboard Input As Action- Chapter 6: Controller Button Inputs As Actions -- Chapter 7: Trigger Input Through 1-Dimensional Axis Actions -- Chapter 8: Interactors and Interactables- Chapter 9: Movement in VR.
Virtual reality is quickly becoming the next medium to communicate your ideas. Once siloed in make-believe world of science fiction, virtual reality can now touch any aspect of your life. This book shows you how to create original virtual reality content using the Unity game engine and the Virtual Reality Tool Kit. By the end of the book you'll be creating your own virtual reality experience using the fundamental building blocks within. You'll start by reviewing spatial computing, an emerging field that encompasses self-driving cars to space exploration. You'll also create your own virtual reality environments for use on headsets such as those from Oculus and HTC. Using the Unity3D game engine and the Virtual Reality Toolkit on a computer or laptop, you will walk through the fundamentals of virtual reality with as little code as possible. That is the beauty of Unity and the Virtual Reality Toolkit. You will discover how to use buttons in a virtual space, gaze-tracking for user input, and physics for enabling interaction between a human and a virtual space. From game design to education to healthcare to human resources, virtual reality offers new and creative ways to engage users, students, patients, customers, and more. Not a coding book, Virtual Reality with VRTK4 shows that you don't need to be a computer or graphics whiz to begin creating your own virtual reality experiences. You will: Grasp Virtual Reality Toolkit and its interaction with Unity3D Explore the fundamental science of virtual reality Review the inner workings of Unity3D and its integration with VRTK Understand the big picture of C# coding in Unity3D Incorporate head and hand movement into virtual experiences.
ISBN: 9781484254882
Standard No.: 10.1007/978-1-4842-5488-2doiSubjects--Topical Terms:
669781
Programming Techniques.
LC Class. No.: QA76.76.C672
Dewey Class. No.: 794.815
Virtual Reality with VRTK4 = Create Immersive VR Experiences Leveraging Unity3D and Virtual Reality Toolkit /
LDR
:03474nam a22003855i 4500
001
1027328
003
DE-He213
005
20200630144955.0
007
cr nn 008mamaa
008
210318s2020 xxu| s |||| 0|eng d
020
$a
9781484254882
$9
978-1-4842-5488-2
024
7
$a
10.1007/978-1-4842-5488-2
$2
doi
035
$a
978-1-4842-5488-2
050
4
$a
QA76.76.C672
072
7
$a
UMK
$2
bicssc
072
7
$a
COM012040
$2
bisacsh
072
7
$a
UMK
$2
thema
082
0 4
$a
794.815
$2
23
100
1
$a
Baruah, Rakesh.
$e
author.
$4
aut
$4
http://id.loc.gov/vocabulary/relators/aut
$3
1323726
245
1 0
$a
Virtual Reality with VRTK4
$h
[electronic resource] :
$b
Create Immersive VR Experiences Leveraging Unity3D and Virtual Reality Toolkit /
$c
by Rakesh Baruah.
250
$a
1st ed. 2020.
264
1
$a
Berkeley, CA :
$b
Apress :
$b
Imprint: Apress,
$c
2020.
300
$a
XXXVIII, 353 p. 210 illus.
$b
online resource.
336
$a
text
$b
txt
$2
rdacontent
337
$a
computer
$b
c
$2
rdamedia
338
$a
online resource
$b
cr
$2
rdacarrier
347
$a
text file
$b
PDF
$2
rda
505
0
$a
Introduction._Chapter 1: Setting -- Chapter 2: The Virtual Cameras -- Chapter 3: Gameobjects, Components, and an introduction to C# Scripting -- Chapter 4:Doin’ Thangs: Input, Events, and Action -- Chapter 5: Keyboard Input As Action- Chapter 6: Controller Button Inputs As Actions -- Chapter 7: Trigger Input Through 1-Dimensional Axis Actions -- Chapter 8: Interactors and Interactables- Chapter 9: Movement in VR.
520
$a
Virtual reality is quickly becoming the next medium to communicate your ideas. Once siloed in make-believe world of science fiction, virtual reality can now touch any aspect of your life. This book shows you how to create original virtual reality content using the Unity game engine and the Virtual Reality Tool Kit. By the end of the book you'll be creating your own virtual reality experience using the fundamental building blocks within. You'll start by reviewing spatial computing, an emerging field that encompasses self-driving cars to space exploration. You'll also create your own virtual reality environments for use on headsets such as those from Oculus and HTC. Using the Unity3D game engine and the Virtual Reality Toolkit on a computer or laptop, you will walk through the fundamentals of virtual reality with as little code as possible. That is the beauty of Unity and the Virtual Reality Toolkit. You will discover how to use buttons in a virtual space, gaze-tracking for user input, and physics for enabling interaction between a human and a virtual space. From game design to education to healthcare to human resources, virtual reality offers new and creative ways to engage users, students, patients, customers, and more. Not a coding book, Virtual Reality with VRTK4 shows that you don't need to be a computer or graphics whiz to begin creating your own virtual reality experiences. You will: Grasp Virtual Reality Toolkit and its interaction with Unity3D Explore the fundamental science of virtual reality Review the inner workings of Unity3D and its integration with VRTK Understand the big picture of C# coding in Unity3D Incorporate head and hand movement into virtual experiences.
650
2 4
$a
Programming Techniques.
$3
669781
650
1 4
$a
Game Development.
$3
1114505
650
0
$a
Computer programming.
$3
527822
650
0
$a
Computer games—Programming.
$3
1256819
710
2
$a
SpringerLink (Online service)
$3
593884
773
0
$t
Springer Nature eBook
776
0 8
$i
Printed edition:
$z
9781484254875
776
0 8
$i
Printed edition:
$z
9781484254899
856
4 0
$u
https://doi.org/10.1007/978-1-4842-5488-2
912
$a
ZDB-2-CWD
912
$a
ZDB-2-SXPC
950
$a
Professional and Applied Computing (SpringerNature-12059)
950
$a
Professional and Applied Computing (R0) (SpringerNature-43716)
筆 0 讀者評論
多媒體
評論
新增評論
分享你的心得
Export
取書館別
處理中
...
變更密碼[密碼必須為2種組合(英文和數字)及長度為10碼以上]
登入