Language:
English
繁體中文
Help
Login
Back
Switch To:
Labeled
|
MARC Mode
|
ISBD
MMOs from the Outside In = The Massi...
~
SpringerLink (Online service)
MMOs from the Outside In = The Massively-Multiplayer Online Role-Playing Games of Psychology, Law, Government, and Real Life /
Record Type:
Language materials, printed : Monograph/item
Title/Author:
MMOs from the Outside In/ by Richard A. Bartle.
Reminder of title:
The Massively-Multiplayer Online Role-Playing Games of Psychology, Law, Government, and Real Life /
Author:
Bartle, Richard A.
Description:
XII, 514 p. 40 illus.online resource. :
Contained By:
Springer Nature eBook
Subject:
Computer games—Programming. -
Online resource:
https://doi.org/10.1007/978-1-4842-1781-8
ISBN:
9781484217818
MMOs from the Outside In = The Massively-Multiplayer Online Role-Playing Games of Psychology, Law, Government, and Real Life /
Bartle, Richard A.
MMOs from the Outside In
The Massively-Multiplayer Online Role-Playing Games of Psychology, Law, Government, and Real Life /[electronic resource] :by Richard A. Bartle. - 1st ed. 2016. - XII, 514 p. 40 illus.online resource.
1. On Psychology -- 2. On Research -- 3. On Law -- 4. On AI -- 5. On Gods & Government -- 6. On Culture & Community -- 7. On Real Life.
This follow-up volume to MMOs from the Inside Out is a further collection of bold ideas, information, and instruction from one of the true pioneers of Massively-Multiplayer Online Role-Playing Games. Whereas its predecessor looked at how MMOs can change the world, MMOs from the Outside In: How Psychology, Law, Culture and Real Life see Massively-Multiplayer Role-playing Games looks at how the world can change MMOs – and not always for the better. The aim of this book is to inform an up-coming generation of designers, to alert and educate players and designers-to-be, and to caution those already working in the field who might be growing complacent about society’s acceptance of their chosen career. Playing and creating MMOs does not happen in a bubble. MMOs are so packed with potential that those who don’t understand them can be afraid, and those who do understand them can neglect their wider impact. Today's examples are little more than small, pioneering colonies on the shore of a vast, uncharted continent. What monsters lurk beyond the horizon? What horrors will explorers bring back to torment us? MMOs from the Outside In is for people with a spark of curiosity: it pours gasoline on that spark. It: • Explains how MMOs are perceived, how they could – and perhaps should – be perceived, and how the can contribute to wider society. • Delves into what researchers think about why players play. • Encourages, enthuses, enrages, engages, enlightens, envisions, and enchants. • Doesn't tell you what to think, it tells you to think. What You Will Learn: • The myriad challenges facing MMOs – and to decide for yourself how to address these challenges. • What MMOs bring to the world that it didn’t have before. • How MMOs are regarded, and what this means for how they will be regarded in future. • That playing and designing MMOs has implications for those who don’t play or design them. Whom This Book is For: MMOs from the Outside In is a book for those who wish to know more about the wider influence of game design in general and MMO design in particular. It's for people who play MMOs, for people who design MMOs, and for people who study MMOs. It's for people with a yearning to see beyond the worlds of their imagination and to change the world around them.
ISBN: 9781484217818
Standard No.: 10.1007/978-1-4842-1781-8doiSubjects--Topical Terms:
1256819
Computer games—Programming.
LC Class. No.: QA76.76.C672
Dewey Class. No.: 794.815
MMOs from the Outside In = The Massively-Multiplayer Online Role-Playing Games of Psychology, Law, Government, and Real Life /
LDR
:03814nam a22003855i 4500
001
974416
003
DE-He213
005
20200704092316.0
007
cr nn 008mamaa
008
201211s2016 xxu| s |||| 0|eng d
020
$a
9781484217818
$9
978-1-4842-1781-8
024
7
$a
10.1007/978-1-4842-1781-8
$2
doi
035
$a
978-1-4842-1781-8
050
4
$a
QA76.76.C672
072
7
$a
UMK
$2
bicssc
072
7
$a
COM012040
$2
bisacsh
072
7
$a
UMK
$2
thema
082
0 4
$a
794.815
$2
23
100
1
$a
Bartle, Richard A.
$4
aut
$4
http://id.loc.gov/vocabulary/relators/aut
$3
1104442
245
1 0
$a
MMOs from the Outside In
$h
[electronic resource] :
$b
The Massively-Multiplayer Online Role-Playing Games of Psychology, Law, Government, and Real Life /
$c
by Richard A. Bartle.
250
$a
1st ed. 2016.
264
1
$a
Berkeley, CA :
$b
Apress :
$b
Imprint: Apress,
$c
2016.
300
$a
XII, 514 p. 40 illus.
$b
online resource.
336
$a
text
$b
txt
$2
rdacontent
337
$a
computer
$b
c
$2
rdamedia
338
$a
online resource
$b
cr
$2
rdacarrier
347
$a
text file
$b
PDF
$2
rda
505
0
$a
1. On Psychology -- 2. On Research -- 3. On Law -- 4. On AI -- 5. On Gods & Government -- 6. On Culture & Community -- 7. On Real Life.
520
$a
This follow-up volume to MMOs from the Inside Out is a further collection of bold ideas, information, and instruction from one of the true pioneers of Massively-Multiplayer Online Role-Playing Games. Whereas its predecessor looked at how MMOs can change the world, MMOs from the Outside In: How Psychology, Law, Culture and Real Life see Massively-Multiplayer Role-playing Games looks at how the world can change MMOs – and not always for the better. The aim of this book is to inform an up-coming generation of designers, to alert and educate players and designers-to-be, and to caution those already working in the field who might be growing complacent about society’s acceptance of their chosen career. Playing and creating MMOs does not happen in a bubble. MMOs are so packed with potential that those who don’t understand them can be afraid, and those who do understand them can neglect their wider impact. Today's examples are little more than small, pioneering colonies on the shore of a vast, uncharted continent. What monsters lurk beyond the horizon? What horrors will explorers bring back to torment us? MMOs from the Outside In is for people with a spark of curiosity: it pours gasoline on that spark. It: • Explains how MMOs are perceived, how they could – and perhaps should – be perceived, and how the can contribute to wider society. • Delves into what researchers think about why players play. • Encourages, enthuses, enrages, engages, enlightens, envisions, and enchants. • Doesn't tell you what to think, it tells you to think. What You Will Learn: • The myriad challenges facing MMOs – and to decide for yourself how to address these challenges. • What MMOs bring to the world that it didn’t have before. • How MMOs are regarded, and what this means for how they will be regarded in future. • That playing and designing MMOs has implications for those who don’t play or design them. Whom This Book is For: MMOs from the Outside In is a book for those who wish to know more about the wider influence of game design in general and MMO design in particular. It's for people who play MMOs, for people who design MMOs, and for people who study MMOs. It's for people with a yearning to see beyond the worlds of their imagination and to change the world around them.
650
0
$a
Computer games—Programming.
$3
1256819
650
0
$a
Computer programming.
$3
527822
650
0
$a
Application software.
$3
528147
650
1 4
$a
Game Development.
$3
1114505
650
2 4
$a
Programming Techniques.
$3
669781
650
2 4
$a
Information Systems Applications (incl. Internet).
$3
881699
710
2
$a
SpringerLink (Online service)
$3
593884
773
0
$t
Springer Nature eBook
776
0 8
$i
Printed edition:
$z
9781484217801
776
0 8
$i
Printed edition:
$z
9781484217825
856
4 0
$u
https://doi.org/10.1007/978-1-4842-1781-8
912
$a
ZDB-2-CWD
912
$a
ZDB-2-SXPC
950
$a
Professional and Applied Computing (SpringerNature-12059)
950
$a
Professional and Applied Computing (R0) (SpringerNature-43716)
based on 0 review(s)
Multimedia
Reviews
Add a review
and share your thoughts with other readers
Export
pickup library
Processing
...
Change password
Login