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Program Arcade Games = With Python a...
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SpringerLink (Online service)
Program Arcade Games = With Python and Pygame /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
Program Arcade Games/ by Paul Craven.
其他題名:
With Python and Pygame /
作者:
Craven, Paul.
面頁冊數:
XXI, 392 p. 142 illus., 135 illus. in color.online resource. :
Contained By:
Springer Nature eBook
標題:
Computer games—Programming. -
電子資源:
https://doi.org/10.1007/978-1-4842-1790-0
ISBN:
9781484217900
Program Arcade Games = With Python and Pygame /
Craven, Paul.
Program Arcade Games
With Python and Pygame /[electronic resource] :by Paul Craven. - 4th ed. 2016. - XXI, 392 p. 142 illus., 135 illus. in color.online resource.
0. Before Getting Started -- 1. Create a Custom Calculator -- 2. What is a Computer Language? -- 3. Quiz Games and If Statements -- 4. Guessing Games with Random Numbers and Loops -- 5. Introduction to Graphics -- 6. Back to Looping -- 7. Introduction to Lists -- 8. Introduction to Animation -- 9. Functions -- 10. Controllers and Graphics -- 11. Bitmapped Graphics and Sound -- 12. Introduction to Classes -- 13. Introduction to Sprites -- 14. Libraries and Modules -- 15. Searching -- 16. Array-Backed Grids -- 17. Sorting -- 18. Exceptions -- 19. Recursion -- 20. Formatting -- 21. Labs.-Appendix A. Example Code and Programs -- 23. Appendix B: Sample Tests -- 24. Appendix C: Worksheets -- 25. Appendix D: Version Control -- 26. Appendix E: Wait, What Else Can We Do?.
This fine book shows you how to build fun, cool arcade games using the Python programming language and the PyGame framework, a Python-based game application development engine. Use Python and Pygame to learn and build arcade games! What You'll Learn How to create quiz games How to start using graphics How to create and animate graphics How to integrate and use game controllers How to add sound and bitmapped graphics How to build grid-based games.
ISBN: 9781484217900
Standard No.: 10.1007/978-1-4842-1790-0doiSubjects--Topical Terms:
1256819
Computer games—Programming.
LC Class. No.: QA76.76.C672
Dewey Class. No.: 794.815
Program Arcade Games = With Python and Pygame /
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0. Before Getting Started -- 1. Create a Custom Calculator -- 2. What is a Computer Language? -- 3. Quiz Games and If Statements -- 4. Guessing Games with Random Numbers and Loops -- 5. Introduction to Graphics -- 6. Back to Looping -- 7. Introduction to Lists -- 8. Introduction to Animation -- 9. Functions -- 10. Controllers and Graphics -- 11. Bitmapped Graphics and Sound -- 12. Introduction to Classes -- 13. Introduction to Sprites -- 14. Libraries and Modules -- 15. Searching -- 16. Array-Backed Grids -- 17. Sorting -- 18. Exceptions -- 19. Recursion -- 20. Formatting -- 21. Labs.-Appendix A. Example Code and Programs -- 23. Appendix B: Sample Tests -- 24. Appendix C: Worksheets -- 25. Appendix D: Version Control -- 26. Appendix E: Wait, What Else Can We Do?.
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