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Advanced Unity Game Development = Build Professional Games with Unity, C#, and Visual Studio /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
Advanced Unity Game Development/ by Victor G Brusca.
其他題名:
Build Professional Games with Unity, C#, and Visual Studio /
作者:
Brusca, Victor G.
面頁冊數:
XVII, 357 p. 41 illus., 14 illus. in color.online resource. :
Contained By:
Springer Nature eBook
標題:
Game Development. -
電子資源:
https://doi.org/10.1007/978-1-4842-7851-2
ISBN:
9781484278512
Advanced Unity Game Development = Build Professional Games with Unity, C#, and Visual Studio /
Brusca, Victor G.
Advanced Unity Game Development
Build Professional Games with Unity, C#, and Visual Studio /[electronic resource] :by Victor G Brusca. - 1st ed. 2022. - XVII, 357 p. 41 illus., 14 illus. in color.online resource.
Chapter 1: Introduction and Getting Started -- Chapter 2: Game Specifications -- Chapter 3: Base Class -- Chapter 4: Interaction Classes -- Chapter 5: Advanced Interaction Classes -- Chapter 6: Helper Classes -- Chapter 7: Input Classes -- Chapter 8: Menu System Classes -- Chapter 9: Player and Game State Classes Part 1 -- Chapter 10: Player and Game State Classes Part 2 -- Chapter 11: Making it Professional -- Chapter 12: Adding a New Racetrack -- Chapter 13: Conclusion.
Jump start your Unity game development journey with a detailed review of a complete, professionally built game using Unity, C#, and Visual Studio. Gain invaluable experience with code structure, project structure, centralization of game state data, controlled initialization of script components, AI opponents, multiple input sources, player preferences, a full HUD and menu system, music and sound effects, level/track building, and more. Author Victor Brusca walks you through the game’s code, scripts, and overall structure, all the while showing you how the code works within the Unity engine to define a complete, refined game. Starting with game specifications, the book covers base classes, basic interaction classes, advanced interaction classes, helper classes, input classes, and abstraction of raw input. Next, you'll dive into the menu system and see how a full, complete menu and HUD are coded and set up in the project through a detailed review of the code and working examples. Subsequently, you’ll gain insight on player and game state management, and the author will demystify the component-based structure of Unity games by demonstrating how to maintain order and centralization. Lastly, you will review pertinent build and project settings while learning techniques to profile and check the performance of your games, and tie it all together by building a new racetrack for the included game project. On completing this book, you’ll have gained experience through the detailed review of a hover car racing game using C#, Unity Coding, Visual Studio, Unity C# Project Management, Unity Environment, Unity Project Management and more. You will: Understand Unity project design and implementation with regard to code base and scene hierarchy/game objects Learn to implement game mechanics connected to Unity scene game objects with working demonstrations Review professional topics, such as AI opponents, data persistence, menu systems, etc., and implement in the included project Create a complete game from ground up using prefab models and the code reviewed throughout the text.
ISBN: 9781484278512
Standard No.: 10.1007/978-1-4842-7851-2doiSubjects--Topical Terms:
1114505
Game Development.
LC Class. No.: QA76.76.C672
Dewey Class. No.: 794.815
Advanced Unity Game Development = Build Professional Games with Unity, C#, and Visual Studio /
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Chapter 1: Introduction and Getting Started -- Chapter 2: Game Specifications -- Chapter 3: Base Class -- Chapter 4: Interaction Classes -- Chapter 5: Advanced Interaction Classes -- Chapter 6: Helper Classes -- Chapter 7: Input Classes -- Chapter 8: Menu System Classes -- Chapter 9: Player and Game State Classes Part 1 -- Chapter 10: Player and Game State Classes Part 2 -- Chapter 11: Making it Professional -- Chapter 12: Adding a New Racetrack -- Chapter 13: Conclusion.
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