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IT Through Experiential Learning = L...
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Shiralkar, Shreekant W.
IT Through Experiential Learning = Learn, Deploy and Adopt IT through Gamification /
Record Type:
Language materials, printed : Monograph/item
Title/Author:
IT Through Experiential Learning/ by Shreekant W Shiralkar.
Reminder of title:
Learn, Deploy and Adopt IT through Gamification /
Author:
Shiralkar, Shreekant W.
Description:
XIII, 98 p. 60 illus., 58 illus. in color.online resource. :
Contained By:
Springer Nature eBook
Subject:
Computer games—Programming. -
Online resource:
https://doi.org/10.1007/978-1-4842-2421-2
ISBN:
9781484224212
IT Through Experiential Learning = Learn, Deploy and Adopt IT through Gamification /
Shiralkar, Shreekant W.
IT Through Experiential Learning
Learn, Deploy and Adopt IT through Gamification /[electronic resource] :by Shreekant W Shiralkar. - 1st ed. 2016. - XIII, 98 p. 60 illus., 58 illus. in color.online resource.
This concise book shows readers how experiential learning can be used to overcome the challenges posed in applying and delivering information technology (IT) to their business needs through innovative, game-based approach. Technology innovations and evolving business models are part of a rapid change that is forcing corporate and management professionals to learn, deploy, and adopt IT in new ways in order to maintain a competitive advantage. Many are doing this through experiential learning. You’ll begin by reviewing the basics of experiential learning and its relevance to IT, followed by six chapters that apply the hands-on concept through various scenarios. Make IT Through Experiential Learning one of your valued resources today.
ISBN: 9781484224212
Standard No.: 10.1007/978-1-4842-2421-2doiSubjects--Topical Terms:
1256819
Computer games—Programming.
LC Class. No.: QA76.76.C672
Dewey Class. No.: 794.815
IT Through Experiential Learning = Learn, Deploy and Adopt IT through Gamification /
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This concise book shows readers how experiential learning can be used to overcome the challenges posed in applying and delivering information technology (IT) to their business needs through innovative, game-based approach. Technology innovations and evolving business models are part of a rapid change that is forcing corporate and management professionals to learn, deploy, and adopt IT in new ways in order to maintain a competitive advantage. Many are doing this through experiential learning. You’ll begin by reviewing the basics of experiential learning and its relevance to IT, followed by six chapters that apply the hands-on concept through various scenarios. Make IT Through Experiential Learning one of your valued resources today.
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