語系:
繁體中文
English
說明(常見問題)
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
Pro Android Games = L Edition /
~
SpringerLink (Online service)
Pro Android Games = L Edition /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
Pro Android Games/ by Massimo Nardone, Vladimir Silva.
其他題名:
L Edition /
作者:
Nardone, Massimo.
其他作者:
Silva, Vladimir.
面頁冊數:
XXIII, 408 p. 115 illus.online resource. :
Contained By:
Springer Nature eBook
標題:
Computer games—Programming. -
電子資源:
https://doi.org/10.1007/978-1-4842-0587-7
ISBN:
9781484205877
Pro Android Games = L Edition /
Nardone, Massimo.
Pro Android Games
L Edition /[electronic resource] :by Massimo Nardone, Vladimir Silva. - 3rd ed. 2015. - XXIII, 408 p. 115 illus.online resource.
Combining actionable, real-world source code with graphics, Pro Android Games, Third Edition shows you how to build more sophisticated and addictive Android game apps with minimum effort. Harness the power of the latest Android 5.0 SDK to bring countless legendary, action-packed PC games to the Android platform. With actionable real-world source code, this one of a kind book shows you how to build more sophisticated and addictive Android game apps, by leveraging the power of the recent advancements found in the new Android 5.0 software development kit as well as those you've counted on in earlier releases. Multi-touch code gives these games and their players dynamic input and exchange ability, for a more realistic arcade game experience. Faster and better performance offers Android game players a more seamless, fun arcade experience like never before. There is also improved native C/C++ integration with Android's NDK as well, which makes coding, compiling, and converting both productive and efficient with gains in app performance. Pro Android Games, Third Edition features the following improvements: Updates to the latest version of the Android SDK, NDK, plus the latest Android Studio and Eclipse IDEs Greater focus on tablets, ever changing device resolutions, and hardware specs Native game development and hardware accelerated graphics Bigger and better real world engines, such as Quake I and II plus an oldie from the previous edition: Doom Coverage of the new Android TV SDK APIs, UI, UX, multi-touch and multi-tasking features available with the Android 5.0 release Advanced techniques for improving your game playing experience including better multi-tasking, improved performance optimization, battery management and more A "Quake 3D"-like game app case study You’ll definitely have fun, and perhaps you’ll even make some money. Enjoy! In the last few years, Android has progressed with the debut of better fonts, new User Interface and Experience (UI/UX) APIs, tablet considerations, multi-touch capabilities, multi-tasking, faster performance, improved battery management techniques, and now the new Android TV SDK Apps for the Android game app developer repertoire.
ISBN: 9781484205877
Standard No.: 10.1007/978-1-4842-0587-7doiSubjects--Topical Terms:
1256819
Computer games—Programming.
LC Class. No.: QA76.76.C672
Dewey Class. No.: 794.815
Pro Android Games = L Edition /
LDR
:03471nam a22003735i 4500
001
968837
003
DE-He213
005
20200705145452.0
007
cr nn 008mamaa
008
201211s2015 xxu| s |||| 0|eng d
020
$a
9781484205877
$9
978-1-4842-0587-7
024
7
$a
10.1007/978-1-4842-0587-7
$2
doi
035
$a
978-1-4842-0587-7
050
4
$a
QA76.76.C672
072
7
$a
UMK
$2
bicssc
072
7
$a
COM012040
$2
bisacsh
072
7
$a
UMK
$2
thema
082
0 4
$a
794.815
$2
23
100
1
$a
Nardone, Massimo.
$4
aut
$4
http://id.loc.gov/vocabulary/relators/aut
$3
1066845
245
1 0
$a
Pro Android Games
$h
[electronic resource] :
$b
L Edition /
$c
by Massimo Nardone, Vladimir Silva.
250
$a
3rd ed. 2015.
264
1
$a
Berkeley, CA :
$b
Apress :
$b
Imprint: Apress,
$c
2015.
300
$a
XXIII, 408 p. 115 illus.
$b
online resource.
336
$a
text
$b
txt
$2
rdacontent
337
$a
computer
$b
c
$2
rdamedia
338
$a
online resource
$b
cr
$2
rdacarrier
347
$a
text file
$b
PDF
$2
rda
520
$a
Combining actionable, real-world source code with graphics, Pro Android Games, Third Edition shows you how to build more sophisticated and addictive Android game apps with minimum effort. Harness the power of the latest Android 5.0 SDK to bring countless legendary, action-packed PC games to the Android platform. With actionable real-world source code, this one of a kind book shows you how to build more sophisticated and addictive Android game apps, by leveraging the power of the recent advancements found in the new Android 5.0 software development kit as well as those you've counted on in earlier releases. Multi-touch code gives these games and their players dynamic input and exchange ability, for a more realistic arcade game experience. Faster and better performance offers Android game players a more seamless, fun arcade experience like never before. There is also improved native C/C++ integration with Android's NDK as well, which makes coding, compiling, and converting both productive and efficient with gains in app performance. Pro Android Games, Third Edition features the following improvements: Updates to the latest version of the Android SDK, NDK, plus the latest Android Studio and Eclipse IDEs Greater focus on tablets, ever changing device resolutions, and hardware specs Native game development and hardware accelerated graphics Bigger and better real world engines, such as Quake I and II plus an oldie from the previous edition: Doom Coverage of the new Android TV SDK APIs, UI, UX, multi-touch and multi-tasking features available with the Android 5.0 release Advanced techniques for improving your game playing experience including better multi-tasking, improved performance optimization, battery management and more A "Quake 3D"-like game app case study You’ll definitely have fun, and perhaps you’ll even make some money. Enjoy! In the last few years, Android has progressed with the debut of better fonts, new User Interface and Experience (UI/UX) APIs, tablet considerations, multi-touch capabilities, multi-tasking, faster performance, improved battery management techniques, and now the new Android TV SDK Apps for the Android game app developer repertoire.
650
0
$a
Computer games—Programming.
$3
1256819
650
0
$a
Computer programming.
$3
527822
650
0
$a
Programming languages (Electronic computers).
$3
1127615
650
1 4
$a
Game Development.
$3
1114505
650
2 4
$a
Programming Techniques.
$3
669781
650
2 4
$a
Programming Languages, Compilers, Interpreters.
$3
669782
700
1
$a
Silva, Vladimir.
$4
aut
$4
http://id.loc.gov/vocabulary/relators/aut
$3
769099
710
2
$a
SpringerLink (Online service)
$3
593884
773
0
$t
Springer Nature eBook
776
0 8
$i
Printed edition:
$z
9781484205884
776
0 8
$i
Printed edition:
$z
9781484205891
856
4 0
$u
https://doi.org/10.1007/978-1-4842-0587-7
912
$a
ZDB-2-CWD
912
$a
ZDB-2-SXPC
950
$a
Professional and Applied Computing (SpringerNature-12059)
950
$a
Professional and Applied Computing (R0) (SpringerNature-43716)
筆 0 讀者評論
多媒體
評論
新增評論
分享你的心得
Export
取書館別
處理中
...
變更密碼[密碼必須為2種組合(英文和數字)及長度為10碼以上]
登入