語系:
繁體中文
English
說明(常見問題)
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
Beginning Game Development with Godot = Learn to Create and Publish Your First 2D Platform Game /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
Beginning Game Development with Godot/ by Maithili Dhule.
其他題名:
Learn to Create and Publish Your First 2D Platform Game /
作者:
Dhule, Maithili.
面頁冊數:
XX, 366 p. 507 illus., 157 illus. in color.online resource. :
Contained By:
Springer Nature eBook
標題:
Open Source. -
電子資源:
https://doi.org/10.1007/978-1-4842-7455-2
ISBN:
9781484274552
Beginning Game Development with Godot = Learn to Create and Publish Your First 2D Platform Game /
Dhule, Maithili.
Beginning Game Development with Godot
Learn to Create and Publish Your First 2D Platform Game /[electronic resource] :by Maithili Dhule. - 1st ed. 2022. - XX, 366 p. 507 illus., 157 illus. in color.online resource.
Chapter 1: Introduction -- Chapter 2: Getting Started with Godot -- Chapter 3: GDScript in a Nutshell -- Chapter 4: Exploring Game Physics -- Chapter 5: Adding Game Graphics -- Chapter 6: Game Animations -- Chapter 7: Building the Game World -- Chapter 8: Counting Wins and Losses -- Chapter 9: Designing the Game GUI -- Chapter 10: Publishing your Game.
Learn the fundamentals of Godot by diving headfirst into creating a 2D platformer from scratch. This book is a hands-on, practical guide to developing 2D games using the Godot Engine 3.2.3/3.3, with the help of GDScript. Author Maithili Dhule begins by explaining some basic tools and techniques used to make games, the factors that need to be considered while choosing a game engine, and pointing out the benefits of using Godot. She then walks you through downloading the engine and guides you as you explore key features of its interface. Next, you’ll receive a concise introduction to the basics of GDScript, the main scripting language used in Godot, before moving on to essential topics such as Godot’s node-scene architecture, the interaction of various physics bodies, the creation of game scenes, and writing scripts. As the book progresses, you’ll learn how to create and animate your game character, design the game world, add enemies, and implement a coin-collection system. You’ll also see how the user’s gaming experience can be enhanced through the addition of parallax backgrounds, a title screen, music, and sound effects. To complete the book, you’ll learn how to export your game to different platforms, both mobile and PC, as well as possible avenues for monetizing the game. Throughout the book, theoretical concepts are supplemented with concrete, ready-to-implement examples that you can try out. Upon finishing this book, you’ll be able to make and publish your first 2D platform game. Beginning Game Development with Godot is for game development enthusiasts of all levels interested in creating their own games. You will: Understand the Godot engine and the benefits of using it for game development Master the fundamentals of programming in GDScript Use the Godot graphical interface to design and animate players, the game world, menus, and various games scenes Create your first 2D game in Godot and publish it to various platforms.
ISBN: 9781484274552
Standard No.: 10.1007/978-1-4842-7455-2doiSubjects--Topical Terms:
1113081
Open Source.
LC Class. No.: QA76.76.C672
Dewey Class. No.: 794.815
Beginning Game Development with Godot = Learn to Create and Publish Your First 2D Platform Game /
LDR
:03734nam a22003975i 4500
001
1093362
003
DE-He213
005
20221104140801.0
007
cr nn 008mamaa
008
221228s2022 xxu| s |||| 0|eng d
020
$a
9781484274552
$9
978-1-4842-7455-2
024
7
$a
10.1007/978-1-4842-7455-2
$2
doi
035
$a
978-1-4842-7455-2
050
4
$a
QA76.76.C672
072
7
$a
UMK
$2
bicssc
072
7
$a
COM012040
$2
bisacsh
072
7
$a
UMK
$2
thema
082
0 4
$a
794.815
$2
23
100
1
$a
Dhule, Maithili.
$e
author.
$4
aut
$4
http://id.loc.gov/vocabulary/relators/aut
$3
1401292
245
1 0
$a
Beginning Game Development with Godot
$h
[electronic resource] :
$b
Learn to Create and Publish Your First 2D Platform Game /
$c
by Maithili Dhule.
250
$a
1st ed. 2022.
264
1
$a
Berkeley, CA :
$b
Apress :
$b
Imprint: Apress,
$c
2022.
300
$a
XX, 366 p. 507 illus., 157 illus. in color.
$b
online resource.
336
$a
text
$b
txt
$2
rdacontent
337
$a
computer
$b
c
$2
rdamedia
338
$a
online resource
$b
cr
$2
rdacarrier
347
$a
text file
$b
PDF
$2
rda
505
0
$a
Chapter 1: Introduction -- Chapter 2: Getting Started with Godot -- Chapter 3: GDScript in a Nutshell -- Chapter 4: Exploring Game Physics -- Chapter 5: Adding Game Graphics -- Chapter 6: Game Animations -- Chapter 7: Building the Game World -- Chapter 8: Counting Wins and Losses -- Chapter 9: Designing the Game GUI -- Chapter 10: Publishing your Game.
520
$a
Learn the fundamentals of Godot by diving headfirst into creating a 2D platformer from scratch. This book is a hands-on, practical guide to developing 2D games using the Godot Engine 3.2.3/3.3, with the help of GDScript. Author Maithili Dhule begins by explaining some basic tools and techniques used to make games, the factors that need to be considered while choosing a game engine, and pointing out the benefits of using Godot. She then walks you through downloading the engine and guides you as you explore key features of its interface. Next, you’ll receive a concise introduction to the basics of GDScript, the main scripting language used in Godot, before moving on to essential topics such as Godot’s node-scene architecture, the interaction of various physics bodies, the creation of game scenes, and writing scripts. As the book progresses, you’ll learn how to create and animate your game character, design the game world, add enemies, and implement a coin-collection system. You’ll also see how the user’s gaming experience can be enhanced through the addition of parallax backgrounds, a title screen, music, and sound effects. To complete the book, you’ll learn how to export your game to different platforms, both mobile and PC, as well as possible avenues for monetizing the game. Throughout the book, theoretical concepts are supplemented with concrete, ready-to-implement examples that you can try out. Upon finishing this book, you’ll be able to make and publish your first 2D platform game. Beginning Game Development with Godot is for game development enthusiasts of all levels interested in creating their own games. You will: Understand the Godot engine and the benefits of using it for game development Master the fundamentals of programming in GDScript Use the Godot graphical interface to design and animate players, the game world, menus, and various games scenes Create your first 2D game in Godot and publish it to various platforms.
650
2 4
$a
Open Source.
$3
1113081
650
1 4
$a
Game Development.
$3
1114505
650
0
$a
Open source software.
$3
561177
650
0
$a
Computer games—Programming.
$3
1256819
710
2
$a
SpringerLink (Online service)
$3
593884
773
0
$t
Springer Nature eBook
776
0 8
$i
Printed edition:
$z
9781484274545
776
0 8
$i
Printed edition:
$z
9781484274569
776
0 8
$i
Printed edition:
$z
9781484290941
856
4 0
$u
https://doi.org/10.1007/978-1-4842-7455-2
912
$a
ZDB-2-CWD
912
$a
ZDB-2-SXPC
950
$a
Professional and Applied Computing (SpringerNature-12059)
950
$a
Professional and Applied Computing (R0) (SpringerNature-43716)
筆 0 讀者評論
多媒體
評論
新增評論
分享你的心得
Export
取書館別
處理中
...
變更密碼[密碼必須為2種組合(英文和數字)及長度為10碼以上]
登入