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Beginning Unreal Engine 4 Blueprints...
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SpringerLink (Online service)
Beginning Unreal Engine 4 Blueprints Visual Scripting = Using C++: From Beginner to Pro /
Record Type:
Language materials, printed : Monograph/item
Title/Author:
Beginning Unreal Engine 4 Blueprints Visual Scripting/ by Satheesh Pv.
Reminder of title:
Using C++: From Beginner to Pro /
Author:
Pv, Satheesh.
Description:
XIII, 165 p. 135 illus., 1 illus. in color.online resource. :
Contained By:
Springer Nature eBook
Subject:
Programming Techniques. -
Online resource:
https://doi.org/10.1007/978-1-4842-6396-9
ISBN:
9781484263969
Beginning Unreal Engine 4 Blueprints Visual Scripting = Using C++: From Beginner to Pro /
Pv, Satheesh.
Beginning Unreal Engine 4 Blueprints Visual Scripting
Using C++: From Beginner to Pro /[electronic resource] :by Satheesh Pv. - 1st ed. 2021. - XIII, 165 p. 135 illus., 1 illus. in color.online resource.
Chapter 1: Introduction to Unreal Engine 4 -- Chapter 2: Introduction to Blueprints -- Chapter 3: C++ and Unreal Engine -- Chapter 4: Gameplay Framework -- Chapter 5: Basic Physics and Raycasting -- Chapter 6: Importing Meshes, Textures, and Creating Materials -- Chapter 7: Project: Demo Game.
Discover how Unreal Engine 4 allows you to create exciting games using C++ and Blueprints. This book starts with installing, launching, and examining the details of Unreal Engine. Next, you will learn about Blueprints and C++ and how to leverage them. The following chapters talk in detail about gameplay, basic physics, and ray-casting for game development in Unreal Engine. Furthermore, you’ll create material, meshes, and textures. The last chapter brings all the concepts together by building a demo game. By the end of the book, you’ll be equipped with the know-how and techniques needed to develop and deploy your very own game in Unreal Engine. You will: Discover Blueprints and how to apply them in Unreal Engine 4 Get started with C++ programming in Unreal Engine 4 Apply the concepts of physics and ray-casting Work with the Gameplay Framework.
ISBN: 9781484263969
Standard No.: 10.1007/978-1-4842-6396-9doiSubjects--Topical Terms:
669781
Programming Techniques.
LC Class. No.: QA76.76.C672
Dewey Class. No.: 794.815
Beginning Unreal Engine 4 Blueprints Visual Scripting = Using C++: From Beginner to Pro /
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Chapter 1: Introduction to Unreal Engine 4 -- Chapter 2: Introduction to Blueprints -- Chapter 3: C++ and Unreal Engine -- Chapter 4: Gameplay Framework -- Chapter 5: Basic Physics and Raycasting -- Chapter 6: Importing Meshes, Textures, and Creating Materials -- Chapter 7: Project: Demo Game.
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Discover how Unreal Engine 4 allows you to create exciting games using C++ and Blueprints. This book starts with installing, launching, and examining the details of Unreal Engine. Next, you will learn about Blueprints and C++ and how to leverage them. The following chapters talk in detail about gameplay, basic physics, and ray-casting for game development in Unreal Engine. Furthermore, you’ll create material, meshes, and textures. The last chapter brings all the concepts together by building a demo game. By the end of the book, you’ll be equipped with the know-how and techniques needed to develop and deploy your very own game in Unreal Engine. You will: Discover Blueprints and how to apply them in Unreal Engine 4 Get started with C++ programming in Unreal Engine 4 Apply the concepts of physics and ray-casting Work with the Gameplay Framework.
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