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Beginning 3D Game Assets Development Pipeline = Learn to Integrate from Maya to Unity /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
Beginning 3D Game Assets Development Pipeline/ by Nova Villanueva.
其他題名:
Learn to Integrate from Maya to Unity /
作者:
Villanueva, Nova.
面頁冊數:
XX, 315 p. 336 illus.online resource. :
Contained By:
Springer Nature eBook
標題:
Game Development. -
電子資源:
https://doi.org/10.1007/978-1-4842-7196-4
ISBN:
9781484271964
Beginning 3D Game Assets Development Pipeline = Learn to Integrate from Maya to Unity /
Villanueva, Nova.
Beginning 3D Game Assets Development Pipeline
Learn to Integrate from Maya to Unity /[electronic resource] :by Nova Villanueva. - 1st ed. 2022. - XX, 315 p. 336 illus.online resource.
Chapter 1: What Is the 3D Production Pipeline and Why Is It Important? -- Chapter 2: Starting with Maya -- Chapter 3: Creating a Base Mesh -- Chapter 4: Preparing the Asset for the Next Phase -- Chapter 5: UV Mapping -- Chapter 6: Creating a High Poly Model -- Chapter 7: Texturing. -- Chapter 8: Rigging the 3D Asset -- Chapter 9: Bringing the Asset to Life.
This project-based tutorial covers the creation of 3D assets in a game engine, from concept to implementation. You will learn the 3D pipeline using Maya and Substance Painter, which are industry-standard programs used for content creation in game development. You also will know how to add them and work with them in Unity. The book begins with an overall look at the production of game development and the different roles in creating assets. Then, starting with Maya, you learn how to start with a concept and take it through the entire production pipeline: base mesh, UV mapping, high poly, texturing, rigging, and animation. You will be working on one asset project throughout the entire book to understand how one phase leads to the next one. Lastly, you will cover asset placement and integration into Unity. What You Will Learn Build a thorough knowledge of the 3D game asset production workflow Understand how each phase leads up to the next one Know how 3D assets are implemented into Unity Texture, rig, and animate the 3D model Export and import the 3D asset or model Understand the iterative design process.
ISBN: 9781484271964
Standard No.: 10.1007/978-1-4842-7196-4doiSubjects--Topical Terms:
1114505
Game Development.
LC Class. No.: QA76.76.C672
Dewey Class. No.: 794.815
Beginning 3D Game Assets Development Pipeline = Learn to Integrate from Maya to Unity /
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Chapter 1: What Is the 3D Production Pipeline and Why Is It Important? -- Chapter 2: Starting with Maya -- Chapter 3: Creating a Base Mesh -- Chapter 4: Preparing the Asset for the Next Phase -- Chapter 5: UV Mapping -- Chapter 6: Creating a High Poly Model -- Chapter 7: Texturing. -- Chapter 8: Rigging the 3D Asset -- Chapter 9: Bringing the Asset to Life.
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