Language:
English
繁體中文
Help
Login
Back
Switch To:
Labeled
|
MARC Mode
|
ISBD
The Way We Play = Theory of Game Design /
Record Type:
Language materials, printed : Monograph/item
Title/Author:
The Way We Play/ by Michael Killick.
Reminder of title:
Theory of Game Design /
Author:
Killick, Michael.
Description:
XXII, 228 p. 34 illus., 33 illus. in color.online resource. :
Contained By:
Springer Nature eBook
Subject:
Computer games—Programming. -
Online resource:
https://doi.org/10.1007/978-1-4842-8789-7
ISBN:
9781484287897
The Way We Play = Theory of Game Design /
Killick, Michael.
The Way We Play
Theory of Game Design /[electronic resource] :by Michael Killick. - 1st ed. 2022. - XXII, 228 p. 34 illus., 33 illus. in color.online resource.
Chapter 1: Your Design Journey Begins -- Chapter 2: Under the Hood -- Chapter 3: From Paper to Screen -- Chapter 4: FPS Character Controller Tutorial -- Chapter 5: Rule the World: Level Design -- Chapter 6: Friend or Foe? Enemy Design -- Chapter 7: MCM: Mechanics, Combat, and Multiplayer -- Chapter 8: 2D Platformer Tutorial -- Chapter 9: HUD and UI -- Chapter 10: Parting Advice -- Chapter 11: Conclusion: The End. Or Your Beginning? -- Game Design Document Template.
Gain insight into what it takes to design and develop your first video game. This book offers a peek behind the scenes, where you will find in-depth knowledge of game design theory and insight into the technical and design aspects of video game development. The Way We Play allows you to explore game design and theory while also learning the nuances of how games in different genres should be approached, their workings, and successful unique selling points in a competitive gaming field. As you progress further into the book, BAFTA Nominated Young Games Design Mentor Michael Killick walks you through the more technical aspects of game development and shares techniques that will enable you to take your first steps in designing your own games. Upon completing this book, you will have a firm understanding of the gaming industry, from theory through design and production. You will: Understand theories within games design Grasp what it takes to design and create your first game Analyze popular games and what made them so great Cover all aspects of design to allow you to begin designing your first video game.
ISBN: 9781484287897
Standard No.: 10.1007/978-1-4842-8789-7doiSubjects--Topical Terms:
1256819
Computer games—Programming.
LC Class. No.: QA76.76.C672
Dewey Class. No.: 794.815
The Way We Play = Theory of Game Design /
LDR
:02888nam a22003855i 4500
001
1084813
003
DE-He213
005
20221028193512.0
007
cr nn 008mamaa
008
221228s2022 xxu| s |||| 0|eng d
020
$a
9781484287897
$9
978-1-4842-8789-7
024
7
$a
10.1007/978-1-4842-8789-7
$2
doi
035
$a
978-1-4842-8789-7
050
4
$a
QA76.76.C672
072
7
$a
UMK
$2
bicssc
072
7
$a
COM012040
$2
bisacsh
072
7
$a
UMK
$2
thema
082
0 4
$a
794.815
$2
23
100
1
$a
Killick, Michael.
$e
author.
$4
aut
$4
http://id.loc.gov/vocabulary/relators/aut
$3
1391196
245
1 4
$a
The Way We Play
$h
[electronic resource] :
$b
Theory of Game Design /
$c
by Michael Killick.
250
$a
1st ed. 2022.
264
1
$a
Berkeley, CA :
$b
Apress :
$b
Imprint: Apress,
$c
2022.
300
$a
XXII, 228 p. 34 illus., 33 illus. in color.
$b
online resource.
336
$a
text
$b
txt
$2
rdacontent
337
$a
computer
$b
c
$2
rdamedia
338
$a
online resource
$b
cr
$2
rdacarrier
347
$a
text file
$b
PDF
$2
rda
505
0
$a
Chapter 1: Your Design Journey Begins -- Chapter 2: Under the Hood -- Chapter 3: From Paper to Screen -- Chapter 4: FPS Character Controller Tutorial -- Chapter 5: Rule the World: Level Design -- Chapter 6: Friend or Foe? Enemy Design -- Chapter 7: MCM: Mechanics, Combat, and Multiplayer -- Chapter 8: 2D Platformer Tutorial -- Chapter 9: HUD and UI -- Chapter 10: Parting Advice -- Chapter 11: Conclusion: The End. Or Your Beginning? -- Game Design Document Template.
520
$a
Gain insight into what it takes to design and develop your first video game. This book offers a peek behind the scenes, where you will find in-depth knowledge of game design theory and insight into the technical and design aspects of video game development. The Way We Play allows you to explore game design and theory while also learning the nuances of how games in different genres should be approached, their workings, and successful unique selling points in a competitive gaming field. As you progress further into the book, BAFTA Nominated Young Games Design Mentor Michael Killick walks you through the more technical aspects of game development and shares techniques that will enable you to take your first steps in designing your own games. Upon completing this book, you will have a firm understanding of the gaming industry, from theory through design and production. You will: Understand theories within games design Grasp what it takes to design and create your first game Analyze popular games and what made them so great Cover all aspects of design to allow you to begin designing your first video game.
650
0
$a
Computer games—Programming.
$3
1256819
650
1 4
$a
Game Development.
$3
1114505
710
2
$a
SpringerLink (Online service)
$3
593884
773
0
$t
Springer Nature eBook
776
0 8
$i
Printed edition:
$z
9781484287880
776
0 8
$i
Printed edition:
$z
9781484287903
856
4 0
$u
https://doi.org/10.1007/978-1-4842-8789-7
912
$a
ZDB-2-CWD
912
$a
ZDB-2-SXPC
950
$a
Professional and Applied Computing (SpringerNature-12059)
950
$a
Professional and Applied Computing (R0) (SpringerNature-43716)
based on 0 review(s)
Multimedia
Reviews
Add a review
and share your thoughts with other readers
Export
pickup library
Processing
...
Change password
Login