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Building Multiplayer Games in Unity = Using Mirror Networking /
Record Type:
Language materials, printed : Monograph/item
Title/Author:
Building Multiplayer Games in Unity/ by Dylan Engelbrecht.
Reminder of title:
Using Mirror Networking /
Author:
Engelbrecht, Dylan.
Description:
XIII, 235 p. 108 illus.online resource. :
Contained By:
Springer Nature eBook
Subject:
Computer games—Programming. -
Online resource:
https://doi.org/10.1007/978-1-4842-7474-3
ISBN:
9781484274743
Building Multiplayer Games in Unity = Using Mirror Networking /
Engelbrecht, Dylan.
Building Multiplayer Games in Unity
Using Mirror Networking /[electronic resource] :by Dylan Engelbrecht. - 1st ed. 2022. - XIII, 235 p. 108 illus.online resource.
Chapter 1: A Brief Introduction -- Chapter 2: The Messenger Pigeon, Packets, and a Trip Around the World -- Chapter 3: A Hall of Mirrors -- Chapter 4: The Chain of Command -- Chapter 5: The Memory of a Goldfish -- Chapter 6: Scaling Up, A Lot -- Chapter 7: Insights From the Masters -- Chapter 8: Challenge What You Know -- Chapter 9: Where to, now? Conclusion.
Take a deep dive into creating large-scale, multiplayer games with Unity 3D, using Mirror Networking and a variety of powerful transports. You will learn the fundamentals of RPC/Command multiplayer architecture and dig deeper into networking and data persistence to achieve scalable, highly performant, large-scale, multiplayer games in Unity. This book explains how to develop multiplayer games using Unity within a commercial or enterprise environment. You will take a look at the networking fundamentals behind multiplayer games, including packets and the importance of keeping packets small. Next, you will look into Mirror Networking and see how to leverage a variety of transport layers to achieve large-scale, multiplayer games. Using Unity 3D as the core focus, you will get an understanding of the RPC/Command architecture and how you can utilize different authoritative structures to best suit your needs. You will also learn how to scale your architecture and explore industry-leading methods of deploying your game to the masses. You will also get a solid understanding of networking principles. The book wraps up with advice from leading experts who shed light on past mistakes and provide valuable insights for your next project. This book breaks down daunting concepts into easy-to-understand pieces of knowledge to help you create your first multiplayer game. It is a must-read for any developer looking to understand multiplayer games and networking. You will: ● Learn advanced multiplayer concepts and how to use them ● Understand the key concepts for creating multiplayer virtual experiences ● Know the basics of computer networking and how to employ them ● Deploy large, scalable multiplayer infrastructures for your games ● Gain insights from other industry professionals.
ISBN: 9781484274743
Standard No.: 10.1007/978-1-4842-7474-3doiSubjects--Topical Terms:
1256819
Computer games—Programming.
LC Class. No.: QA76.76.C672
Dewey Class. No.: 794.815
Building Multiplayer Games in Unity = Using Mirror Networking /
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Chapter 1: A Brief Introduction -- Chapter 2: The Messenger Pigeon, Packets, and a Trip Around the World -- Chapter 3: A Hall of Mirrors -- Chapter 4: The Chain of Command -- Chapter 5: The Memory of a Goldfish -- Chapter 6: Scaling Up, A Lot -- Chapter 7: Insights From the Masters -- Chapter 8: Challenge What You Know -- Chapter 9: Where to, now? Conclusion.
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Take a deep dive into creating large-scale, multiplayer games with Unity 3D, using Mirror Networking and a variety of powerful transports. You will learn the fundamentals of RPC/Command multiplayer architecture and dig deeper into networking and data persistence to achieve scalable, highly performant, large-scale, multiplayer games in Unity. This book explains how to develop multiplayer games using Unity within a commercial or enterprise environment. You will take a look at the networking fundamentals behind multiplayer games, including packets and the importance of keeping packets small. Next, you will look into Mirror Networking and see how to leverage a variety of transport layers to achieve large-scale, multiplayer games. Using Unity 3D as the core focus, you will get an understanding of the RPC/Command architecture and how you can utilize different authoritative structures to best suit your needs. You will also learn how to scale your architecture and explore industry-leading methods of deploying your game to the masses. You will also get a solid understanding of networking principles. The book wraps up with advice from leading experts who shed light on past mistakes and provide valuable insights for your next project. This book breaks down daunting concepts into easy-to-understand pieces of knowledge to help you create your first multiplayer game. It is a must-read for any developer looking to understand multiplayer games and networking. You will: ● Learn advanced multiplayer concepts and how to use them ● Understand the key concepts for creating multiplayer virtual experiences ● Know the basics of computer networking and how to employ them ● Deploy large, scalable multiplayer infrastructures for your games ● Gain insights from other industry professionals.
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