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Rapid Game Development Using Cocos2d...
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SpringerLink (Online service)
Rapid Game Development Using Cocos2d-JS = An end-to-end guide to 2D game development using JavaScript /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
Rapid Game Development Using Cocos2d-JS/ by Hemanth Kumar, Abdul Rahman.
其他題名:
An end-to-end guide to 2D game development using JavaScript /
作者:
Kumar, Hemanth.
其他作者:
Rahman, Abdul.
面頁冊數:
XV, 126 p. 42 illus., 39 illus. in color.online resource. :
Contained By:
Springer Nature eBook
標題:
Computer games—Programming. -
電子資源:
https://doi.org/10.1007/978-1-4842-2553-0
ISBN:
9781484225530
Rapid Game Development Using Cocos2d-JS = An end-to-end guide to 2D game development using JavaScript /
Kumar, Hemanth.
Rapid Game Development Using Cocos2d-JS
An end-to-end guide to 2D game development using JavaScript /[electronic resource] :by Hemanth Kumar, Abdul Rahman. - 1st ed. 2016. - XV, 126 p. 42 illus., 39 illus. in color.online resource.
Chapter 1: Getting Started -- Chapter 2: Architecture Overview -- Chapter 3: Deeper Look into Sprites -- Chapter 4: Handling Inputs and Events -- Chapter 5: Adding GUI -- Chapter 6: Fun with Animation -- Chapter 7: Adding Physics to your game -- Chapter 8: Miscellaneous features.-.
Get a gentle introduction to the Cocos2d-JS framework to begin working with sprite manipulations, animations, and other 2d game development topics. This book covers environment setup and getting started with a framework that works seamlessly across all browsers. Rapid Game Development Using Cocos2d-JS teaches you the overall architecture of Cocos2d-JS and explains the internal working of the framework. You will dive deep into sprites, the most important entity in Cocos2d-JS, animation APIs, and primitive shapes. You’ll also learn about the Cocos2d-JS UI system to get a head start in 2d game development. Finally, you’ll discover the features of Chipmunk (the built-in physics engine) with full examples. You will: Get a simple head start in Cocos2d-JS Gain an architectural overview of the different blocks of the framework Master sprites, spritesheets, and frame animation Work with the event system in Cocos2d-JS Discover the animation APIs in Cocos2d-JS Leverage the built-in physics engine .
ISBN: 9781484225530
Standard No.: 10.1007/978-1-4842-2553-0doiSubjects--Topical Terms:
1256819
Computer games—Programming.
LC Class. No.: QA76.76.C672
Dewey Class. No.: 794.815
Rapid Game Development Using Cocos2d-JS = An end-to-end guide to 2D game development using JavaScript /
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Chapter 1: Getting Started -- Chapter 2: Architecture Overview -- Chapter 3: Deeper Look into Sprites -- Chapter 4: Handling Inputs and Events -- Chapter 5: Adding GUI -- Chapter 6: Fun with Animation -- Chapter 7: Adding Physics to your game -- Chapter 8: Miscellaneous features.-.
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