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Getting Rid of Cybersickness = In Vi...
~
Colombet, Florent.
Getting Rid of Cybersickness = In Virtual Reality, Augmented Reality, and Simulators /
Record Type:
Language materials, printed : Monograph/item
Title/Author:
Getting Rid of Cybersickness/ by Andras Kemeny, Jean-Rémy Chardonnet, Florent Colombet.
Reminder of title:
In Virtual Reality, Augmented Reality, and Simulators /
Author:
Kemeny, Andras.
other author:
Chardonnet, Jean-Rémy.
Description:
XII, 148 p. 45 illus., 39 illus. in color.online resource. :
Contained By:
Springer Nature eBook
Subject:
Computer graphics. -
Online resource:
https://doi.org/10.1007/978-3-030-59342-1
ISBN:
9783030593421
Getting Rid of Cybersickness = In Virtual Reality, Augmented Reality, and Simulators /
Kemeny, Andras.
Getting Rid of Cybersickness
In Virtual Reality, Augmented Reality, and Simulators /[electronic resource] :by Andras Kemeny, Jean-Rémy Chardonnet, Florent Colombet. - 1st ed. 2020. - XII, 148 p. 45 illus., 39 illus. in color.online resource.
Introduction -- Self-Motion Perception and Cyersickness -- Visualization and Motion Systems -- Reducing Cybersickness -- Applications -- Conclusion.
This book provides a concise overview of VR systems and their cybersickness effects, giving a description of possible reasons and existing solutions to reduce or avoid them. Moreover, the book explores the impact that understanding how efficiently our brains are producing a coherent and rich representation of the perceived outside world would have on helping VR technics to be more efficient and friendly to use. Getting Rid of Cybersickness will help readers to understand the underlying technics and social stakes involved, from engineering design to autonomous vehicle motion sickness to video games, with the hope of providing an insight of VR sickness induced by the emerging immersive technologies. This book will therefore be of interest to academics, researchers and designers within the field of VR, as well as industrial users of VR and driving simulators.
ISBN: 9783030593421
Standard No.: 10.1007/978-3-030-59342-1doiSubjects--Topical Terms:
561602
Computer graphics.
LC Class. No.: T385
Dewey Class. No.: 006.6
Getting Rid of Cybersickness = In Virtual Reality, Augmented Reality, and Simulators /
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Introduction -- Self-Motion Perception and Cyersickness -- Visualization and Motion Systems -- Reducing Cybersickness -- Applications -- Conclusion.
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This book provides a concise overview of VR systems and their cybersickness effects, giving a description of possible reasons and existing solutions to reduce or avoid them. Moreover, the book explores the impact that understanding how efficiently our brains are producing a coherent and rich representation of the perceived outside world would have on helping VR technics to be more efficient and friendly to use. Getting Rid of Cybersickness will help readers to understand the underlying technics and social stakes involved, from engineering design to autonomous vehicle motion sickness to video games, with the hope of providing an insight of VR sickness induced by the emerging immersive technologies. This book will therefore be of interest to academics, researchers and designers within the field of VR, as well as industrial users of VR and driving simulators.
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